Autoclave wrote:Guys.. knock it off, this is not solitaire, nobody asked for FTL to be high failure low success gameplay. If I wanted something like this i would go and play Diablo 3 hardcore. If you think that this game can feel rewarding only when the victory is so difficult to achieve, you are wrong.
Nobody did?
I think you miiight be projecting here just a teensy bit.
However, if you want to have saves, there is a workaround, which I've used on a few other games with permadeath while still learning how they worked, though typically those games tended to last much longer, on the scale of 5-10 hours before I died, so the difficulty in getting back to the endgame to learn from your mistakes was much more costly than here, where you can get to Sector 8 after 30-45 minutes or so.
Depending on your host OS, you can just create a custom launcher that will create a backup of your save&quit save file (if one exists) or copy the existing backup of your save&quit save file (if one doesn't exist). On Windows, this is most easily done with a custom launcher.bat file, on Linux (and I assume Mac, but not certain) you can create a bash script to do it.
However, bear in mind that:
- If there ever is a public leaderboard, this practice (known amongst players who enjoy games with permadeath as "savescumming" or just "scumming") would be a flagrant abuse and should be avoided so as to not spoil the experience of others who choose not to do so (most easily, if you want to, by simply not submitting a score to the public leaderboard).
- At this point, you're quite literally playing a different game than those who choose not to do this, so opinions that you form of different strategies/balance/etc will inherently be "off", since you're playing distinctly as the game is not intended to be played.
Since this is a single player game, if it's more fun for you to play that way, I don't see any reason for you not to (any more than I'd tell someone who enjoys cheating/hacking not to do that, when it doesn't affect others' enjoyment).
liamdawe wrote:I would really like to be able to have multiple saves, but for say 1 slot per ship maybe.
Unrelated to the original post, I'd say, but I would definitely agree. However, given the current interface, one thing to bear in mind is that the "load game" screen would then need to be created, since currently it's just a single button, rather than a "select a saved game" screen, and while it seems simple, from a programming perspective, creating something new (especially UI-wise) is almost always significantly more effort to do than merely tweaking how something currently exists.