I just had small break from writing the events and dialogue xmls for the main scenario.
And me and my son sat together and played out, on the board, the Fleet control mechanic, that I have planned for later.
Maaaan that was soooo cool.
I don't want to make any false hype or anything, maybe it's just us.
But we liked it so much that I even decided to make a post about it.
We played out this small scenario:
1. First we had 1 ship
2. Then we bought another one,
3. Then we installed remote control system on ship #2 and a fleet command system on ship #1
4. Then we hired NPC crew for ship #2 (without crew the ship would not fly)
We hired a pilot that can pilot the ship and extinguish fires, a marksman that can control weapons and ext. fires,
and 2 repairmen that can fix broken systems and extinguish fires.
5. Then we hired a repairman NPC for Ship #1(just so we don't fly alone

6. Then we connected from ship 1 to ship 2 and ordered it to folow ship #1 and defend it.
7. Then we've flown to an asteroid belt to fight a pirate ship 2 vs 1.
8. Then we've folwn to another sector and there we killed all the crew on a pirate ship(using some fire lasers and aimed shots at the med bay

hacked into it, and took control of it.
9. Then we left ship #2 to defend Ship #3. And flown ourselves on ship #1 to a trading station to buy another remote control system and hire another NPC pilot, and another repairman.
10. Then we transported the pilot and repairman to the sector with ships #2 and #3 and told them to go and work on ship #3 now.
11. Then we installed the second remote control system on ship #3 and ordered ships #2 and #3 to follow ship #1 and defend it.
12. Then we've flown to a trading centre with all 3 ships.
13. Then we transferred some scrap from ship #1 to ship #3 and repaired it on the trading station's repair system.
That was super fun. And I think that when I finally implement this mechanic, it will be very cool.
Cheers
