[WEAPON][AE/CE/sMPK] GianTell's Armament

Distribute and discuss mods that are functional. Moderator - Grognak
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Auron1
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by Auron1 »

GianTell wrote:
Auron1 wrote:If the download link has been updated, I am going to test it soon, even if with all the mods I use I could need up to 7 days before finding your weapon among those available with inf_CE mod.
Would you share the details? :roll:
I thought the details are updated in the first page..?
I changed Sonic Boom to laser type, pierce 2(1) shield, OHKO anything beside Rockmen.

Here's a Stealth B with both Sonic Blast and Sonic Boom installed: link
A new definition of "Glass ship"! :roll:
Well, in the first page you don't mention the amount of crew damage dealt, that's why I was asking.
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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GianTell
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by GianTell »

Auron1 wrote:A new definition of "Glass ship"! :roll:
Well, in the first page you don't mention the amount of crew damage dealt, that's why I was asking.
Fixed! x)
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stylesrj
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by stylesrj »

I give your mod a try while flying another ship. I don't buy any of the weapons of course but they do pop up a few times and I do comment about it.

https://www.youtube.com/watch?v=E8Aq2_tQKAw
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GianTell
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by GianTell »

stylesrj wrote:I give your mod a try while flying another ship. I don't buy any of the weapons of course but they do pop up a few times and I do comment about it.

https://www.youtube.com/watch?v=E8Aq2_tQKAw
Oh nooo xD maybe I need to re-balance them and make them more affordable then ;p
Sorryyy~

Also it's weird, since I set all of them to 1 rarity, I'm surprised you even saw Beehive twice! xDD
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GianTell
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by GianTell »

Added "Thunder Roar".
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stylesrj
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by stylesrj »

Hmm, Thunder Roar seems rather overpowered. All Ion Beams are overpowered though because even a beam that does a single point of ion damage can wreck shields.
And it goes through shields, so that's double.
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Auron1
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by Auron1 »

stylesrj wrote:Hmm, Thunder Roar seems rather overpowered. All Ion Beams are overpowered though because even a beam that does a single point of ion damage can wreck shields.
And it goes through shields, so that's double.
I agree that the extra ion damage is a bit excessive...
I'd have two possible solutions:
1) 16 sec. cooldown, 3 power, 0 hull damage, 2 system damage, 5 shield piercing, fire chance = Med, crew stun = 3 sec.
2) 20 sec. cooldown, 3 power, 0 hull damage, 3 system damage, 5 shield piercing, crew damage = 30
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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GianTell
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by GianTell »

It's not a beam tho... it's a laser xD

This weapon supposed to remove 2 shield bubbles in one shot if targeted to shield system, but only 1(0.5) shield bubble if targeted on other system rooms.
It's more like the weaker and more system-specific type of Heavy Ion mk II.
Last edited by GianTell on Thu Sep 15, 2016 10:28 am, edited 1 time in total.
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Auron1
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by Auron1 »

GianTell wrote:It's not a beam tho... it's a laser xD
Laser can hurt crew members... :geek:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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GianTell
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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Post by GianTell »

Auron1 wrote:
GianTell wrote:It's not a beam tho... it's a laser xD
Laser can hurt crew members... :geek:
Only if they deal any hull damage I think? Although I do believe condensed electricity would stun crews, but some would instead get healed from it (Zoltan) if the scripting allowed me xD
And beside, the fire it can cause will deal DOT damage to the crews anyway ;p
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