For a ship with no shields, you're giving it a Repair Arm?
I dunno, it sounds good in theory but some people look at the Repair Arm as a curse and sell it immediately even at the start when it might be useful for a ship with no shields...
Or is it just me who does that because I'd rather get all the Scrap even if it's just 1 or 2.
Also, Rock Plating? Either that gets sold immediately (along with the repair arm) to purchase shields or it allows piracy in Captain's Edition. So keep that in mind.
You're essentially flying the Nesasio except you don't have long range scanners (very important to avoid asteroid fields) AND you pretty much start with a lot of cash.
To summarize: you should change where you placed some doors; add name & description in the List page and reduce (meh) the number of drones OR the number of weapons: having all systems, 4 weapons and 3 drones is too much to be correctly displayed (for me at least, I used 1366x768 resolution).
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
stylesrj wrote:For a ship with no shields, you're giving it a Repair Arm?
I dunno, it sounds good in theory but some people look at the Repair Arm as a curse and sell it immediately even at the start when it might be useful for a ship with no shields...
Or is it just me who does that because I'd rather get all the Scrap even if it's just 1 or 2.
Also, Rock Plating? Either that gets sold immediately (along with the repair arm) to purchase shields or it allows piracy in Captain's Edition. So keep that in mind.
You're essentially flying the Nesasio except you don't have long range scanners (very important to avoid asteroid fields) AND you pretty much start with a lot of cash.
What augment do you recommend?? Im not that experienced with FTL so some suggestions would be greatly appreciated
I'd say have it start with just Long Range Scanners. That makes it start with less than the Nesasio but eh, it's better than Rock Plating and Repair Arm.
Also, judging by the pictures, the room images overlap with doors. Some people might be pedantic about that and I'm fallen guilty of pointing that out a lot only because others point it out.
You should look into making custom interior images so consoles are not overlapping with doors or bits and pieces sticking out. The Engine Room could be moved to the back or maybe a row down so it looks part of the jet engines (but that might involve a bit too much change)
Auron1 wrote:Sorry man, I have found some bugs here too...
To summarize: you should change where you placed some doors; add name & description in the List page and reduce (meh) the number of drones OR the number of weapons: having all systems, 4 weapons and 3 drones is too much to be correctly displayed (for me at least, I used 1366x768 resolution).
I have hopefully fixed these issuses and added a new download link. I dont know if the chequerboard graphical error has been fixed as when i tested my first version i dint encounter them, nor with the updated version.
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I tried using both your MODs, the SR-71 and the F-117, but it seems they don't work together.
This should now be fixed, but as for the graphical error i have no idea as i have never encountered this, only once when i forgot to put interior images to the rooms.