Distribute and discuss mods that are functional. Moderator - Grognak
Portaller
Posts: 16 Joined: Fri Jun 03, 2016 12:50 am
Post
by Portaller » Mon Jun 20, 2016 12:59 am
As the Rebels approach closer and closer to the Federation Base, the Federation has less and less resources. Desperate, the Federation has turned to retrofitting old Earth vehicles for interstellar travel. The much famed DeLorean DMC-12, due to its stainless-steel construction, was one of the first cars to exit the atmosphere.
Start:
Reactor power 7
Shield level 1
Engine level 2
Medbay level 2
Weapons level 4 -
Leto Missile (12 missiles)
Burst Laser Mark I
Augment - Engi Med-Bot Dispersal
Four weapon slots
Two drone slots
Crew - Mantis, Engi, Zoltan, and Rock
Replaces Stealth A.
Download:
https://www.dropbox.com/s/07r7hb5orz99v1t/DMC.ftl?dl=0
Code: Select all
Changelog:
1.04 - Medbay capacity reduced to three crewmembers at once.
1.03 - Weapon mounts modified, hangar tooltip changed, mod-appendix added.
1.01 - Door phase-through bug fixed.
1.00 - First release.
This is my first mod, feedback would be appreciated!
Last edited by
Portaller on Thu Jul 07, 2016 8:03 pm, edited 3 times in total.
“Light thinks it travels faster than anything but it is wrong." - Terry Pratchett
Creator of
the DeLorean .
1:241 Win/Loss ratio.
Gencool
Posts: 409 Joined: Sun Jun 16, 2013 1:21 pm
Post
by Gencool » Mon Jun 20, 2016 1:17 am
Nice, I'd never thought of doing the DeLorean!
The walking bug is due to doors not being linked properly; if you're using slipstream click 'Edit', 'Reset Door Links'.
Looks pretty good, I'll give it a spin at some point ^^
stylesrj
Posts: 3638 Joined: Tue Jul 08, 2014 7:54 am
Post
by stylesrj » Mon Jun 20, 2016 1:41 am
Wait a minute... are you telling me you built a starship out of a DeLorean?
Because I was wondering when something like that would show up!
Portaller
Posts: 16 Joined: Fri Jun 03, 2016 12:50 am
Post
by Portaller » Mon Jun 20, 2016 2:22 am
Gencool wrote:
The walking bug is due to doors not being linked properly; if you're using Superluminal click 'Edit', 'Reset Door Links'.
Ah, thank you. Fixed it.
stylesrj wrote: Because I was wondering when something like that would show up!
I was quite surprised myself nobody had done it yet.
“Light thinks it travels faster than anything but it is wrong." - Terry Pratchett
Creator of
the DeLorean .
1:241 Win/Loss ratio.
stylesrj
Posts: 3638 Joined: Tue Jul 08, 2014 7:54 am
Post
by stylesrj » Mon Jun 20, 2016 2:35 am
Although, considering the size of cruisers and such, it's a rather big DeLorean. The Flagship is smaller than that
Portaller
Posts: 16 Joined: Fri Jun 03, 2016 12:50 am
Post
by Portaller » Mon Jun 20, 2016 3:44 am
Uh, so it is.
“Light thinks it travels faster than anything but it is wrong." - Terry Pratchett
Creator of
the DeLorean .
1:241 Win/Loss ratio.
Gencool
Posts: 409 Joined: Sun Jun 16, 2013 1:21 pm
Post
by Gencool » Mon Jun 20, 2016 11:10 am
If its any consolation; I had a go at planning out a 'life size' delorean-
It's possible, but nightmarish; at 6 squares big, you'd almost definitely need stacked systems, meaning you'd need auto pilot for repairs, so then you'd need a new start event to pick up Doc and Marty...
I think you made the right choice!
stylesrj
Posts: 3638 Joined: Tue Jul 08, 2014 7:54 am
Post
by stylesrj » Sun Jun 26, 2016 10:31 am
Well, I did a video run with the DeLorean. FTL really doesn't like me though...
https://youtu.be/QOu1PzEiUpo
It's not bad, just that like any other ship, the RNG can crap all over you.
Portaller
Posts: 16 Joined: Fri Jun 03, 2016 12:50 am
Post
by Portaller » Thu Jul 07, 2016 8:01 pm
stylesrj wrote: Well, I did a video run with the DeLorean. FTL really doesn't like me though...
https://youtu.be/QOu1PzEiUpo
It's not bad, just that like any other ship, the RNG can crap all over you.
Awesome. Oh, and that reminds me - I haven't fixed the medbay to only hold three people yet. Thanks.
“Light thinks it travels faster than anything but it is wrong." - Terry Pratchett
Creator of
the DeLorean .
1:241 Win/Loss ratio.