FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by meklozz »

verios44 wrote:
RAD-82 wrote:
verios44 wrote:game freezes on one specific jump

PotentialAE
If you are flying the Potential, it isn't compatible with CE. This ship crashes when anything tries to decrease your available reactor power, like ion storms or combat augments.

If this specific jump isn't a nebula, then the problem is likely something else.
Yes, I tried with potential, maybe thats the reason, thanks. Is theree any work arounds?
I made a file once to make high reactor more compatible with custom events. I'm on my phone right now, and a little out of it, so I can't really tell you if it will fix what you're having problems with, let alone mid-game, but feel free to try it:
http://ftlgame.com/forum/viewtopic.php? ... 20#p101201
I think this is up to date and working. You should probably try backing up your save anyway, if you're going to try to mod with it active.

@edit
And don't mind the thread it's in, it will only modify that ship if it finds it, and it adds a bunch of other fixes to events by looking for things that mess with the reactor and deleting them.
Seike
Posts: 2
Joined: Sun May 29, 2016 7:58 pm

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by Seike »

Two small bugs. The first I documented well and the second I barely remember.

1. If you're out of fuel and use the drone production device, you end up making missiles instead of drones. (I had no missile production augment)
Pictures: http://imgur.com/a/2OAji

2. (details a bit hazy) I think this is a possible outcome if you kill all crew on one of the enemy ships, you get a message saying that you found a drone schematic on board after a thorough search, but the game doesn't actually award you any drone schematic. I think normal loot is given, instead. This happened twice to me.
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by Sleeper Service »

Thanks for reporting in, that will be fixed in the next update.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
fftll
Posts: 2
Joined: Mon Jun 20, 2016 4:27 pm

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by fftll »

What's wrong with the textures and why doesn't it run with Advanced Edition? And why there are no type C.
Image
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by stylesrj »

Did you download the texture pack and put it before adding Captain's Edition?

Actually, no scratch that what version of FTL are you running and what version of Captain's Edition did you download?
FearTheBlaziken
Posts: 46
Joined: Mon Feb 23, 2015 6:25 am

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by FearTheBlaziken »

fftll wrote:What's wrong with the textures and why doesn't it run with Advanced Edition? And why there are no type C.
You're Running a Version of FTL prior to the AE Update (Hard Mode and AE Toggle are missing, Only Type A and B buttons can be seen), If you got the Game from Steam, GOG or Humble Bundle, update your game first then re-install CE using the Instructions from the Mod Page.

You're a bad person if you pirated FTL otherwise

Mod Load Order (Asterisk is Optional)

Code: Select all

|   Any non-ship not-CE-related mods you are using
|   Better Planets and Backgrounds *
|   CE Resource Pack
|   FTL Captain's Edition
|   CE BPaB Compatibility Patch *
|   CE Additional Music Addon *
|   CE Infinite Addon *
|   CE Additional Music Infinite Compatibility patch *
|   EL Texture Pack *
|   and
|   CE Endless Loot Addon for CE Infinite/standard CE (never use both) *
|   CE Non-EL Enemy Loadouts Addon *
|   CE Vanilla Player Ship Loadouts Addon *
|   Extended Pursuit Indicator *
|   Random Flagship*
|   Randtrel*
V   Any ship mods you are using
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Given what I've done while others were not active, I can now say that I've polished the Polish Kit. Release coming soon, but not from me.
fftll
Posts: 2
Joined: Mon Jun 20, 2016 4:27 pm

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by fftll »

Thanks.
Frazaell
Posts: 3
Joined: Fri Jun 24, 2016 9:15 pm

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by Frazaell »

So, I installed the mod properly, following all of the order, and there's a problem:

A few seconds afrer the actual game loads, I crash. Tell me if you guys need a crash log.
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by stylesrj »

What mods have you installed and in what order? And I mean all mods. Not just CE. What else are you using?

That's probably more important than a crashlog full of numbers and stuff.
Frazaell
Posts: 3
Joined: Fri Jun 24, 2016 9:15 pm

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by Frazaell »

Other than CE and it's required components, currently installed are the artillery crash fix, the Portrait Patch, the Pursuit Indicator, and the Random Flagship mod.

A few days ago, I also have the above mods with the Endless Loot, the mod that makes the game kinda endless, and all of its requirements installed, which I then removed to see if it fixes the issue.
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