Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Post Reply
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Post by jrb00001 »

Video of the RAI boss battle (cruiser view):
Last edited by jrb00001 on Sat May 21, 2016 3:40 pm, edited 1 time in total.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas
User avatar
Hak86
Posts: 108
Joined: Thu Mar 31, 2016 8:58 am

Re: Hurray! Another multiplayer clone project. :)

Post by Hak86 »

The_Bear wrote:Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas
Someone disliked the video. :roll:
This is a bad signature. :|
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Hak86 wrote:
The_Bear wrote:Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas
Someone disliked the video. :roll:
RAI host :lol:
User avatar
Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Hak86 wrote:
The_Bear wrote:Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas
Someone disliked the video. :roll:
More dislikes incoming from all the AI guys we killed
User avatar
Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Guys, someone posted that video here.
Image
Btw, 2 likes and 43 views already. WE ARE POPULAR!!!
Manters
Posts: 62
Joined: Thu Jul 17, 2014 2:28 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Manters »

Nice!

But In all honesty, Hopefully someday we'll have epic climatic music for the final boss battle. That's one thing I found that was really missing. :D

But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Post by jrb00001 »

Manters wrote:But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...
It was not hard for the BS, but it was very dangerous to be on the cruiser. Please remember that 2/3 of the crew died! I think the length (30 min) was good because that allowed the cruiser to repair a few times and rejoin the battle. I think the balance was right for a BS and a cruiser. But if the spawn mechanism had worked...
User avatar
Hak86
Posts: 108
Joined: Thu Mar 31, 2016 8:58 am

Re: Hurray! Another multiplayer clone project. :)

Post by Hak86 »

jrb00001 wrote:
Manters wrote:But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...
It was not hard for the BS, but it was very dangerous to be on the cruiser. Please remember that 2/3 of the crew died! I think the length (30 min) was good because that allowed the cruiser to repair a few times and rejoin the battle. I think the balance was right for a BS and a cruiser. But if the spawn mechanism had worked...
The only reason I died was because I had to leave and a fire killed me while I was AFK.
This is a bad signature. :|
Manters
Posts: 62
Joined: Thu Jul 17, 2014 2:28 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Manters »

jrb00001 wrote:
Manters wrote:But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...
It was not hard for the BS, but it was very dangerous to be on the cruiser. Please remember that 2/3 of the crew died! I think the length (30 min) was good because that allowed the cruiser to repair a few times and rejoin the battle. I think the balance was right for a BS and a cruiser. But if the spawn mechanism had worked...
Hm. Hadn't considered that. Fair enough.
Post Reply