Don't worry I'll give out a free copy to those who helpedSrul wrote:Wut???
Hurray! Another multiplayer clone project. :)
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kcd.Spektor
- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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EmpressLexi
- Posts: 51
- Joined: Sun Mar 13, 2016 3:09 am
Re: Hurray! Another multiplayer clone project. :)
H-Have I helped? ;w;
- Srul
- Posts: 209
- Joined: Wed Feb 17, 2016 7:32 pm
Re: Hurray! Another multiplayer clone project. :)
I drew a lot of stuff! I deserve one!kcd.Spektor wrote:Don't worry I'll give out a free copy to those who helpedSrul wrote:Wut???
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kcd.Spektor
- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Basically those who are on the credits page.EmpressLexi wrote:H-Have I helped? ;w;
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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The_Bear
- Posts: 225
- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
So when are you going to post this game on steam greenlight?
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kcd.Spektor
- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Soon as I find a publisher(kinda)The_Bear wrote:So when are you going to post this game on steam greenlight?
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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jrb00001
- Posts: 201
- Joined: Fri Jan 15, 2016 2:22 pm
Re: Hurray! Another multiplayer clone project. :)
1. We finally have something to do. Yes, the RP with Srul was fun, but there is something to do now even without Srul.kcd.Spektor wrote:Can you give me some feed back after you have tried the 0.4 version?
1. Did you like the changes in the new release?
2. Which changes did you like and/or dislike the most, and why?
3. What is your over all impression of the game?
4. What would you like to be added in the game next?
5. Also I'm planning on adding a help screen that is shown by pressing F1, - What do you think should be shown there(apart from Game controls)?
2. Everything is better.
3. There is no tutorial. I had to explain how to get a ship to somebody. But except that, the progress looks good.
4. We need spawn protection and automatic cleanup. A way to get a ship yard system would be great. Perhaps as the guaranteed loot of the bosses?
5. The F1 screen should only contain the most important things. Controls, the most important chat commands (at least "/help", "/global" and "/local") and perhaps a button to start the tutorial. The screen should hide as soon as F1 is released to make it useful for quick lookups.
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jrb00001
- Posts: 201
- Joined: Fri Jan 15, 2016 2:22 pm
Re: Hurray! Another multiplayer clone project. :)
It would probably be easier to get to steam without a publisher. But you need a huge community. The publisher just does the marketing, add restrictions and cost a lot. Yes, I am not a fan of publishers.kcd.Spektor wrote:Soon as I find a publisher(kinda)The_Bear wrote:So when are you going to post this game on steam greenlight?
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kcd.Spektor
- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Yeah me too, but to get on steam you need to create a company and bla bla bla.jrb00001 wrote:I am not a fan of publishers.
And you need to make the people somehow know about your game, and I'm no good with that.
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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jrb00001
- Posts: 201
- Joined: Fri Jan 15, 2016 2:22 pm
Re: Hurray! Another multiplayer clone project. :)
Yes, you should create a company (but you do not need to as far as I know) but you can create one yourself. And for the advertising... A publisher will only help if they see money. And that is where I see the problem. It is a niche game and there is not that much money. FTL was a huge success and they did not need advertising from a publisher. Create a great game, build a big community (wait until at least b0.1 to have a good start and then tell everybody about it) and you will succeed without a publisher. If you want a publisher, create a great game, hope that they think the same and hope that they do not try to influence the game to much. But it is your choice...kcd.Spektor wrote:Yeah me too, but to get on steam you need to create a company and bla bla bla.jrb00001 wrote:I am not a fan of publishers.
And you need to make the people somehow know about your game, and I'm no good with that.
