Hurray! Another multiplayer clone project. :)
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Re: Hurray! Another multiplayer clone project. :)
How do i make a ship?
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Re: Hurray! Another multiplayer clone project. :)
Well I didn't look into it(or how the launcher works), so I have no ideajrb00001 wrote: Please tell me how I can solve it in an implementation independent way. I did not find one.

But I'm pretty sure there's some way of getting the path to where the class was launched from(or smth like it).
If you spend enough time to research this - I have no doubt the solutuion can be found.
Though I sure don't have time for this(I'm struggling with pushing the last steps to release a0.4), and It's not that important anyway

Can you add the GameData.dat file to ignore list, so that it's not downloaded everytime you do a checkout, but rather just modify the server IP inside it?kcd.Spektor wrote: "you already have that possibility in the game" but that setting does not survive a restart (with my launcher)? How can that be permanent?
That way the sound settings and player name will be saved.
I agreeP.S.
Let's stop that useless discussion, we are both right.

Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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Re: Hurray! Another multiplayer clone project. :)
Checkout the tutorials(links are in my signature)TheBoss wrote:How do i make a ship?
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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Re: Hurray! Another multiplayer clone project. :)
I meant whats the key to pick your ship
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- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
What does that mean?TheBoss wrote:I meant whats the key to pick your ship
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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- Posts: 20
- Joined: Sat Feb 20, 2016 9:45 am
Re: Hurray! Another multiplayer clone project. :)
how to get the the shipyard and choose ships
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- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
On the starting station there's a shipyard system - the icon looks like the hacking system in FTL.TheBoss wrote:how to get the the shipyard and choose ships
Walk over to it and use it.
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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- Posts: 62
- Joined: Thu Jul 17, 2014 2:28 pm
Re: Hurray! Another multiplayer clone project. :)
Wow, I've been gone a while. I've read most of what I missed, and good progress looks to have been made. So yeah, guys... Very good work. Looking forward to 0.4
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- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Too bad the guys that said that they can help with mob sprites, have also gone away, and it doesn't seem like they're gona return. 

Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
- Srul
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- Joined: Wed Feb 17, 2016 7:32 pm
Re: Hurray! Another multiplayer clone project. :)
I can make mob sprites! Don't expect even a decent quality, though.kcd.Spektor wrote:Too bad the guys that said that they can help with mob sprites, have also gone away, and it doesn't seem like they're gona return.