Hurray! Another multiplayer clone project. :)

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kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Latest update:

1. I've added the player carried money(basically same scrap).
So now in the cargo page of the captain's bridge(piloting system) you can put or take scrap to and from the ship.
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2. I've decided to split shops into 3 systems:
Consumables shop - sells drones OR missiles
Systems shop - sells ship systems
Ships shop - sells premade ships

3. I just finished making the first shop type.
Welcome to the Consumables shop.
This particular one sells and buys missiles:
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To trade with the shop you need to select a ship on which you are either crew or captain.
That ship will be the cargo ship, that the shop will interact with.
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By default when you enter the shop it will look for the first ship it finds on which you are either crew or captain, and set it as the cargo ship.
But if there are several ships present on which you are crew or captain - you can select a different ship by clicking the select ship button:
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If you select a ship that you don't have access to - it will tell you just that:
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4. Also I've changed the repair system to also consume the player carried scrap instead of the ship's.


First impression feedback is welcome.
And If anyone feels like making some propper icons for the 3 types of shop systems - I'd be gratefull. :)
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

It would be nice if you could access the shops from the ship. And I think we are having an overflow of systems.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

The_Bear wrote:It would be nice if you could access the shops from the ship. And I think we are having an overflow of systems.
That's the whole point - to visit the space stations for stuff.
And there's no overflow yet, at least not unless you plan on having 3 shield systems and 3 reactors on a basic ship by default :)

Just to remind everyone that a normal set up is 1 shield system, 1 reactor, up to 4 weapons - well just like in FTL.
If you want to have several shields - then you won't have cloaking or drones, or something else, and so on.
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Post by jrb00001 »

The_Bear wrote:I cant start the game with the launcher.
I can not help you if you do not tell me the error message. I tested it a minute ago and it seems to work.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

jrb00001 wrote:
The_Bear wrote:I cant start the game with the launcher.
I can not help you if you do not tell me the error message. I tested it a minute ago and it seems to work.
Image
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Post by jrb00001 »

The_Bear wrote:
jrb00001 wrote:
The_Bear wrote:I cant start the game with the launcher.
I can not help you if you do not tell me the error message. I tested it a minute ago and it seems to work.
Image
I improved that dialog. Please try again and post the full content of the textbox or use the "Email Error" button.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

jrb00001 wrote:
The_Bear wrote:
jrb00001 wrote: I can not help you if you do not tell me the error message. I tested it a minute ago and it seems to work.
Image
I improved that dialog. Please try again and post the full content of the textbox or use the "Email Error" button.
I would love to but my wifi is not working and I have tryed to turn it of and on again.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

It works now.
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Hak86
Posts: 108
Joined: Thu Mar 31, 2016 8:58 am

Re: Hurray! Another multiplayer clone project. :)

Post by Hak86 »

The_Bear wrote:It works now.
What works? :?:
This is a bad signature. :|
MikieRpg
Posts: 75
Joined: Sun Feb 28, 2016 5:35 am

Re: Hurray! Another multiplayer clone project. :)

Post by MikieRpg »

Haven't Posted in a while XD On anything, been too busy playing Rebuild 3, love the game but back to FTL now.
I noticed you were talking about stations awhile back, and like spektor(I think) if you use modular stations you will basically have 4 different stations as one, the problem(if i understand this right) is that when you move between you'll go into space, then have to open a second door.
Added security maybe XD
Anyways love the game still, and would be cool if you could "land" on planets(When added, no rush) which basically takes you to another sector, but smaller and the background is a planet, it would basically be a large station.
Keep on Keeping on! :mrgreen: :lol: :ugeek:
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