Hurray! Another multiplayer clone project. :)

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Manters
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Joined: Thu Jul 17, 2014 2:28 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Manters »

And on the subject of the Rogue AI, I was thinking about their origins and why there are so many. Ok, Here goes.

The AI were formerly all part of a giant network known as the Collective, Which raged war against all the organic races of the galaxy, believing themselves superior. (Typical AI background). There can even be several AI stations that were once "Relay" points for the Collective. There can even be a "ruined core" of the collective in a random sector. So the Collective was defeated by underestimating the alien alliance and were destroyed by a rumored "Human-Spider" secret operation. The loss of the collective means that all AI lose communication and turn against everyone, hiding out in an area of space called the "Separation Sector", where no race is willing to go in and clear out the AI, leaving an area between the control of several races similar to Star Trek's Neutral zones.

Story elements out of the way, I was thinking about how store station should operate. They should have at least 1 to 5 "Turret" stations guarding them, And have several store "Systems" Inside of them, Each selling and buying different items, some even selling and buying the same items as another store on the station, but at different rates. If you destroy all the turrets or heavily damage the station, you can take control of it or plunder it. If the reputation system is implemented, if you have something like -75, turrets should immediately target you, or some other stations could give you some free supplies out of fear.

In addition to that, I think that there should be a trading system with stations. Your ship can on default hold 255 scrap, and 4 weapons/drones/augments. You can get ships with additional cargo systems that hold another 4 weapons/drones/augments and 255 scrap for 2 squares, and twice for 4 squares, or reversed. You can collect supplies from stores, and can collect supplies from asteroids floating in space, by flying over to them (in person form, not with the ship) and pressing "Q".

There could be an additional mechanic, where if you jump into another ship, it's a ram. You hear a slamming noise, and then your ship appears very close by the ship you jumped into. You and the other ship receive 8 hull damage and 2 damage to a random system. There could be an augment that reduces the hull damage to you, and increases the damage to the enemy ship.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Very good ideas guys. Thanks.
But to make something more clear - the list of planned races is posted under the TODO list.
Perhaps it is better to make their stories first instead of making new races.
Also the idea with the ai core that controls the ship was something that I already had in mind but having a visible thingy on the outside is really cool.
Also I will add some background relations for the planned races in the races list, so that you know who is planned to be the bad guy and who is neutral.
But if you have any suggestions - fell free to post them, maybe you will suggest something even better and I will change the plan :)
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

kcd.Spektor wrote:Very good ideas guys. Thanks.
But to make something more clear - the list of planned races is posted under the TODO list.
Perhaps it is better to make their stories first instead of making new races.
But for now,we can't read their backstories in-game,so,it's better to make few more races first.
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Manters wrote:I was thinking about how store station should operate. They should have at least 1 to 5 "Turret" stations guarding them
I've already got textures for 5 turrets,i just need to tweak them a bit,so they can fit a reactor,oxygen system and a station cannon.
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Srul wrote: I've already got textures for 5 turrets,i just need to tweak them a bit,so they can fit a reactor,oxygen system and a station cannon.
They only need to have the reactor and the weapon. No oxygen required cuz they're automatic :)
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

kcd.Spektor wrote:
Srul wrote: I've already got textures for 5 turrets,i just need to tweak them a bit,so they can fit a reactor,oxygen system and a station cannon.
They only need to have the reactor and the weapon. No oxygen required cuz they're automatic :)
Instead of oxygen,you can install doors,so,no one could enter them and turn off the weapon.
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Srul wrote: Instead of oxygen,you can install doors,so,no one could enter them and turn off the weapon.
There shouldn't even be outer doors. No way to get in or out.
Even though you won't be able to create such a platform/ship from the dev shipyard(because it requires to have the piloting system on any ship).
It can be used in the world generator, and the event manager to create such ships guarding a station.
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

kcd.Spektor wrote:
Srul wrote: Instead of oxygen,you can install doors,so,no one could enter them and turn off the weapon.
There shouldn't even be outer doors. No way to get in or out.
Even though you won't be able to create such a platform/ship from the dev shipyard(because it requires to have the piloting system on any ship).
It can be used in the world generator, and the event manager to create such ships guarding a station.
Then,it needs some kind of auto-repair,or at least MK2 shields for protection.
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Srul wrote: Then,it needs some kind of auto-repair,or at least MK2 shields for protection.
It will have autorepair.
All(or at least most) AI ships will have it.
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

This is probably the last version of human flagship. I don't have anything else add to this beast,and i should start working on other ships too.
Image
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