Hurray! Another multiplayer clone project. :)

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The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Do they have a language, its not in FTL but someone made this http://www.ftlgame.com/forum/viewtopic.php?t=27227
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

The_Bear wrote:Do they have a language, its not in FTL but someone made this http://www.ftlgame.com/forum/viewtopic.php?t=27227
According to game events,they are using clicking,rattling,wierd sounds and dancing to communicate.But ships in game have some kind of translation device,so,we don't know how it all sounds like.
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Also,their names are wierd.
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The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

I made a bad station.
Image Image
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Srul wrote:
The_Bear wrote:Do they have a language, its not in FTL but someone made this http://www.ftlgame.com/forum/viewtopic.php?t=27227
According to game events,they are using clicking,rattling,wierd sounds and dancing to communicate.But ships in game have some kind of translation device,so,we don't know how it all sounds like.
Image
Also,their names are wierd.
Image
Image
I know about how they communicate and their wierd names, but there is no writen language in the game.
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

The_Bear wrote:
Srul wrote:
The_Bear wrote:Do they have a language, its not in FTL but someone made this http://www.ftlgame.com/forum/viewtopic.php?t=27227
According to game events,they are using clicking,rattling,wierd sounds and dancing to communicate.But ships in game have some kind of translation device,so,we don't know how it all sounds like.
Image
Also,their names are wierd.
Image
Image
I know about how they communicate and their wierd names, but there is no writen language in the game.
Their language can be written like that : click-clock ,click-click, and sounds like this
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

The_Bear wrote:I made a bad station.
This is not bad. :)
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Finally finished spider station

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In ship editor :

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The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Srul wrote:Finally finished spider station
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With some changes this could be a nice ship to.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

kcd.Spektor wrote:
The_Bear wrote:I made a bad station.
This is not bad. :)
Really, I thought it was horrible, guess I have to high standars. Which one looks best? Should I rotate it?

What should I have instead of the back engines on the other ship.
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Srul
Posts: 209
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Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Made a somewhat prototype of human flagship.

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Does it have WAY TOO MANY rooms?

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