Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Last ship for today.

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In ship editor :

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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

MOAR SHIPS!

Image

In ship editor :

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Another ship

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In ship editor :

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And last one

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In ship editor :

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The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

The first ship has way to many rooms.
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

The_Bear wrote:The first ship has way to many rooms.
You can always fix that in ship editor.It's just a prototype,anyways.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

To be honest most of your ships are way too big. Thus they have way too many rooms.
If you could make them at least 50% smaller - they would be alot more suitable.
Also it seems that your ships have white outline, when it should be black instead.
Could you change that too?
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

kcd.Spektor wrote:To be honest most of your ships are way too big. Thus they have way too many rooms.
If you could make them at least 50% smaller - they would be alot more suitable.
Also it seems that your ships have white outline, when it should be black instead.
Could you change that too?
I'll try to make them smaller by increasing original image size by 20% instead of old 70%.That also should fix the outlines,that PaintNET,for some reason,doesn't see.
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

That worked perfectly.Still making too many rooms,tho.
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Soap
Posts: 8
Joined: Mon Feb 08, 2016 5:58 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Soap »

I tried to encounter AI ships, and.. I find 3 at once, they destroyed me so fast.
Maybe AI have to be less strong, for a player like me that don't know good managment of a ship it could be better.

Because small ship with low fire power is useless if AI can kill it too fast.

Let us use poor ship for Roleplay :D
Like a crew of poor traders, looking for a better futur :P
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Soap wrote:I tried to encounter AI ships, and.. I find 3 at once, they destroyed me so fast.
Maybe AI have to be less strong, for a player like me that don't know good managment of a ship it could be better.

Because small ship with low fire power is useless if AI can kill it too fast.
AI ships are quite OP,but they don't spawn in every single sector.In the future you will also be able to kill some other weak players to get a better ship,instead of just wathing other player's ship explode,and go to the sector with those AI bastards.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Srul, what the cordinates for the station?
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