Sorry, I edit my posts a lot.
Actually, yeah, that could work. Kind of like escort duty, but still distinct!
NarnKar's Nonsense
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: NarnKar's Nonsense
If you're gonna make the shields transporter, could I have a go at making the seperated-drone transporter?
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: NarnKar's Nonsense
I'd love to see your take on the separated-drone transporter! If you want, you can make the shields transporter too; you are welcome to work on whatever concepts you please from this thread.Gencool wrote:If you're gonna make the shields transporter, could I have a go at making the seperated-drone transporter?
I actually consider myself a bit, "retired", from FTL modding. I still love the game, the world, and its community, but I find myself either too busy or too drained of energy to work on my mods properly. This thread is, I suppose, what I would have done if I had the time for it--sort of like The Shipyard thread, but for the abandoned ruins of my ideas.
If you're wondering why I don't ask other modders to make my ideas instead of letting them sit around gathering dust, it's because I'd feel kind of bad asking someone else to do my own work. You are welcome to implement any of my ideas, of course, as long as it's your decision; really I just don't want to coerce anyone into it.
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: NarnKar's Nonsense
Great, so now we've got another fellow modding retiree. 
I'll see if we have any jackets left...

I'll see if we have any jackets left...
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: NarnKar's Nonsense
Psssst.
Secret squirrel fact: The Bizzare Pack now has an extra bonus ship.
Secret squirrel fact: The Bizzare Pack now has an extra bonus ship.
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: NarnKar's Nonsense
Gencool wrote:Psssst.
Secret squirrel fact: The Bizzare Pack now has an extra bonus ship.
Oh, do they nowReadme.txt wrote: All of these ships replace the Kestral.

(Thank you for taking the time to make the bonus ship! I'll give it a test flight when I can, which is...not soon, I don't think, but I will try!)
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: NarnKar's Nonsense
They... Should do?
Did I mess up somewhere?
And no worries! Hope you like it =D
Did I mess up somewhere?
And no worries! Hope you like it =D
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: NarnKar's Nonsense
Gencool wrote:They... Should do?
Did I mess up somewhere?
I took a brief look at the files, and I didn't see a blueprints.xml.append, only dlcBlueprintsOverwrite.xml.append, so I think that it might have been written to override Kestral C instead of Kestral A. I didn't get a good look though so maybe I'm wrong
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: NarnKar's Nonsense
Ah.
Ahha.
No, sorry, it's a time-saving technique I've been using.
Basically, all the ship-writing stuff stays in Blueprints, while any custom weapons/augments/whatever go in Overwrite.
That way, I have a folder I can just drop into the .ftl file any time I edit the ship in Superluminal without having to re-open the xml files.
And I checked, the blueprint file's still there.
I usually only ever overwrite Kestral 'cuz it's the one ship everyone has.
Though I do like the idea of a secret, secret ship. May nick that...
Ahha.
No, sorry, it's a time-saving technique I've been using.
Basically, all the ship-writing stuff stays in Blueprints, while any custom weapons/augments/whatever go in Overwrite.
That way, I have a folder I can just drop into the .ftl file any time I edit the ship in Superluminal without having to re-open the xml files.
And I checked, the blueprint file's still there.
I usually only ever overwrite Kestral 'cuz it's the one ship everyone has.
Though I do like the idea of a secret, secret ship. May nick that...
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: NarnKar's Nonsense
Some more from the notes:NarnKar wrote:
And this ship again. You've seen it many times before, at this point. I changed the engines again, and added some more details to the left thruster (with the right one unedited, for reference). Still not really sure about them, but at this point it's probably going to stay that way. I think it's about ready for shading, but I still want to do more things with the back of this ship, since it's looking quite plain there....
terminus missile battery (artillery) shoots a 4 damage missile every 24 seconds, boosted to 12 second cooldown at level 4
stealth missiles are 2 power, shoot one two-damage missile every 12 seconds
terminus lasers are 1 power, shoot one laser (strength not determined) every 12 seconds
(what I meant by "strength not determined" was that I was unsure of whether to make them single-damage, hull-smash, or heavy)
discounted artillery costs (40-40-40, so it's a 120 scrap missile weapon, basically)
make sure lineart is all #000000 color
study rebel ship sandwiched nacelles, try to improve the sandwiching on terminus. also include a bottom light-grey plate to match the top plates
so basically the Terminus (thats its name) would come with two stealth missiles and two terminus lasers, all with 12-sec charge times, to unleash a deadly (and fun!) volley of fire. and also, missiles are fun if you have enough to last, heh.
another idea I had was that instead of stealth missiles, the terminus would come with advanced swarm missile batteries: 12-second charge time with 3 charges, so 4 seconds to load 1 missile.
ahhhh, this is all making me want to get back to modding. Who knows...