If I remember correctly there is no extra variant for normal, but you'll nee all the the others for it to work. If you'd where to assume the player won't deactivate AE in the Hangar then you can skip the non DLC variants. However players who'd play non-AE would not see any changes. Same with easy. I think easy and normal both use the same boss. So if you want to cut corners you could only do the _hard variants, but then only players who'd play AE on hard would see the changes. Then again making the variants is basically just coppy pasting and changing some id. As long as you have a function boss you can just use it for all the variants. And of course you could make subtle alteration for the _hard variant, if you want the hard boss to be different than the regular one. But yeah all in all... you'll need four variants for each boss phase, 12 blueprints in total. They can use the same layout data though, you'll only need 12 different actual ship blueprints with the correct ids.Gidoza wrote:Mind you - how the Flagship is named to be recognized at all is rather confusing to me. Does it need to have nine iterations to work (EASY, NORMAL, HARD, plus all the DLC..., and 1, 2, 3), or does it load like other normal ships...? I guess I'll find out slowly...
And yeah, I'd assume you have this figured out already, but just for the record: The boss data is called once the boss is spawned, so you can back up a save right before the boss encounter for quick testing. Any newly patched in mods should take effect even when the save had other mods installed.