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[WIP][Constantly Upadating Thread]Rebel Perspective Mod

Posted: Fri Dec 14, 2012 8:47 pm
by TurtleLuigi
Hey I'm in the middle of make a game changer mod (examples: Fotf, FTL Infinite Space, Sonata Maybe?)
I only have two ships ready, and everytime I use them however the game, so to see if someone could help me I made a mini mod which adds a new beam (known as BEAM_9 or Tranquility Beam or Tran. Beam) on the stealth cruiser type B. I will continue work on the mod when I figure out whats wrong with all my files.

Pre Indev Video No Commentary:http://www.youtube.com/watch?v=NU4rw8eg ... e=youtu.be

Mini-Mod:
http://www.mediafire.com/?httlr1wo5tp62dh

Actual Mod:
http://www.mediafire.com/?ffy448ac3fqylvt

Re: [MOD][WIP][Needs Help]Rebel Mod

Posted: Fri Dec 14, 2012 9:54 pm
by thashepherd
I would guess that it's because your file is "blueprints.xml.append" but it's a straight copy-paste of the original blueprints.xml. You can do one of two things:

1. Remove everything from blueprints.xml.append except beam_9 and stealth_b (i.e. everything that you didn't modify).
2. Rename "blueprints.xml.append" to "blueprints.xml".

Based on what I saw, your mini-mod ought to work fine after that.

Re: [MOD][WIP][Needs Help]Rebel Mod

Posted: Sat Dec 15, 2012 2:46 am
by TurtleLuigi
thashepherd wrote:I would guess that it's because your file is "blueprints.xml.append" but it's a straight copy-paste of the original blueprints.xml. You can do one of two things:

1. Remove everything from blueprints.xml.append except beam_9 and stealth_b (i.e. everything that you didn't modify).
2. Rename "blueprints.xml.append" to "blueprints.xml".

Based on what I saw, your mini-mod ought to work fine after that.
Oooh. Thank you I was wondering if it was the .append part.