patch making the game harder?
Posted: Mon Dec 10, 2012 9:31 pm
I am not sure what exactly is happening, however I feel as though the game has gotten significantly harder. First a bit of background so you know I'm not someone who just thinks its too hard; I bought the game about a week after release. I spent my first week on easy mode learning the game. Once I got to the point where I was winning about 1/2 the games I played, I moved on to normal mode. I played normal mode for quite a bit, eventually ending with around a 30% win rate on normal. Then X-Com came out... I quit playing FTL up until 3 days ago so I could concentrate on X-Com's clasic mode. When i started back at FTL I went to easy mode. I noticed imediately that the game felt much harder, even though I had grown accustomed to normal mode by the time I quit. I chalked it up to being rusty. I worked at it for a day (about 10 games or so) and built my skills back up. I then moved back up to normal mode only to be crushed repeatedly by randomness... or so I thought. I have since done quite a bit of careful observation while playing. I noticed a few things...
1: It seems as though the AI ships utilize set ups specifically to counter the starting ship I use. If I had a starting ship with shields the enemies would have enough ion to get through. If I had a ship that relied on bording parties, the AI would throw nothing but AI ships at me. If I took a ship that uses missles the AI would have defensive drones. (Note, this was not 100%, but the AI tended towards those set ups that were strong against me). This was over the course of 15 games now, and it continues. It isn't a major issue by itself, because by sector 3 or so I would have my ship set up to deal with hard counters.
2: The shops seem to either all have the same type of stuff (I.E. first shop I find has sub systems and drones, then the next 5 shops have the same thing). If I skipped refueling a couple of times (getting below 20 fuel) I would stop seeing shops, and stop looting fuel. If I purchased a drone control bay, it would be 5 more sectors before I would find any drones in a shop to buy. (the upside to all of this, i got the living off the land achievement)
3: The enemies would have spot on accuracy, or I would have zero accuracy. This one was pretty hard to notice, and my sample size isn't large enough to prove anything (only have stats for the past 500 shots split into catagories with dodge chances). I would constantly encounter enemies who could hit me constantly through cloak (I generally have 90% dodge rate in cloak), but I get hit an average of 25% in cloak mode (keep in mind this is a small sample size, I have 29 shots recorded so far). Meanwhile even with the enemy only having 2 engine power, I am at a 64% hit rate (small sample size, 42 shot 27 hit).
So I was wondering if there was a patch that caused the game to become harder, or if this is how its been since release and I just have really bad luck.
1: It seems as though the AI ships utilize set ups specifically to counter the starting ship I use. If I had a starting ship with shields the enemies would have enough ion to get through. If I had a ship that relied on bording parties, the AI would throw nothing but AI ships at me. If I took a ship that uses missles the AI would have defensive drones. (Note, this was not 100%, but the AI tended towards those set ups that were strong against me). This was over the course of 15 games now, and it continues. It isn't a major issue by itself, because by sector 3 or so I would have my ship set up to deal with hard counters.
2: The shops seem to either all have the same type of stuff (I.E. first shop I find has sub systems and drones, then the next 5 shops have the same thing). If I skipped refueling a couple of times (getting below 20 fuel) I would stop seeing shops, and stop looting fuel. If I purchased a drone control bay, it would be 5 more sectors before I would find any drones in a shop to buy. (the upside to all of this, i got the living off the land achievement)
3: The enemies would have spot on accuracy, or I would have zero accuracy. This one was pretty hard to notice, and my sample size isn't large enough to prove anything (only have stats for the past 500 shots split into catagories with dodge chances). I would constantly encounter enemies who could hit me constantly through cloak (I generally have 90% dodge rate in cloak), but I get hit an average of 25% in cloak mode (keep in mind this is a small sample size, I have 29 shots recorded so far). Meanwhile even with the enemy only having 2 engine power, I am at a 64% hit rate (small sample size, 42 shot 27 hit).
So I was wondering if there was a patch that caused the game to become harder, or if this is how its been since release and I just have really bad luck.