Crystal / B
Posted: Sun Dec 02, 2012 10:08 pm
Wow, the Crystal / B has an annoying start, about on par with the Stealth / B.
The complete lack of weapons makes it impossible to touch Zoltan ships and AI scouts, which are quite common in sector 1. And I thought the Slug cruiser was bad in that respect! While you can get a ton of scrap from the ships you do capture, I was taken aback by how often I got pounded to scrap early in the game. Some of the common scenarios (AI scout in nebula, AI scout around flaring sun) become really brutal in this ship.
The high cost of acquiring a basic weapons suite is painful as well. It's probably going to set you back at least 110 scrap for the basics - 50 scrap for a weapon and 60 scrap for the upgrade to weapons-2 - and by the time you've got that, you probably need another 70-80 for an upgrade that can handle shields-2 AI / Zoltan ships.
On the plus side, enemy med bays aren't a problem with a Crystal crew, and that 4-space teleporter is amazing once you manage to get over the hump. Not so great against the final boss, since the extra boarders will end up in the main compartment instead of one of the weapon pods where you want them, but great for sectors 4-7.
The complete lack of weapons makes it impossible to touch Zoltan ships and AI scouts, which are quite common in sector 1. And I thought the Slug cruiser was bad in that respect! While you can get a ton of scrap from the ships you do capture, I was taken aback by how often I got pounded to scrap early in the game. Some of the common scenarios (AI scout in nebula, AI scout around flaring sun) become really brutal in this ship.
The high cost of acquiring a basic weapons suite is painful as well. It's probably going to set you back at least 110 scrap for the basics - 50 scrap for a weapon and 60 scrap for the upgrade to weapons-2 - and by the time you've got that, you probably need another 70-80 for an upgrade that can handle shields-2 AI / Zoltan ships.
On the plus side, enemy med bays aren't a problem with a Crystal crew, and that 4-space teleporter is amazing once you manage to get over the hump. Not so great against the final boss, since the extra boarders will end up in the main compartment instead of one of the weapon pods where you want them, but great for sectors 4-7.