What is the reasoning behind unreachable beacons?
Posted: Wed Nov 07, 2012 10:17 pm
I get that the devs apparently think unreachable beacons aren't a problem. But why?
To me, it makes zero sense for an unreachable beacon to show up on the map. In galaxies with billions of stars, we can fly to maybe 20 of them. Okay, that's fine since apparently these locations were significant enough for some people to go there, and then to set up warp beacons and for them to show up on our travel map.
So if someone could go there before us and set up beacons, why can't we? Makes no sense and I don't find it flavorful or fun, it's more just annoying.
Also, if the game knows that a beacon is unreachable (since quests and exits won't spawn on them) then why not just hide them?
To me, it makes zero sense for an unreachable beacon to show up on the map. In galaxies with billions of stars, we can fly to maybe 20 of them. Okay, that's fine since apparently these locations were significant enough for some people to go there, and then to set up warp beacons and for them to show up on our travel map.
So if someone could go there before us and set up beacons, why can't we? Makes no sense and I don't find it flavorful or fun, it's more just annoying.
Also, if the game knows that a beacon is unreachable (since quests and exits won't spawn on them) then why not just hide them?