Why doesn't Cloak go off CD after a battle
Posted: Fri Nov 02, 2012 3:46 am
I can't count how many time I've accidentally jumped away while it was on CD just to take huge amounts of dmg on the stealth cruisers.
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First-wrong, second-It's hardly ever a problem.UltraMantis wrote:Well you have to wait for oxy to fill up to at least 75% to be safe for the next encounter.
Yes there is-it breaks the flow of a game when you constantly have to pause whatever you're doing, to just wait for a few seconds, doing absolutely nothing.UltraMantis wrote:Oxygen levels, cloak, teleporter and engines should all recycle at their normal rate, there's just no way to justify them all *magically* reseting to full power/level.
Well, yes, because if everything "recycled", you might be saved unfairly from an otherwise dangerous situation. In safty, however, there simply is no rational reason to wait (which is why the engines are immediately ready).UltraMantis wrote:And this is how it works when your ship is in Danger!
If anything, the TP should be the one left to load, since what you described is unfair (it only cools down instantaneously for the same reason the engines do, but that is not always danger-free in safe environments, it depends on the ship's state)UltraMantis wrote:The teleporters reset so you can collect your crew from a possibly burning and doomed ship that has surrendered or been neutralised.
Exactly as should be done about the cloaking.UltraMantis wrote:The engines reset because it really would have no effect on the game other than to make us wait.
...fine, but only because it takes so long to actually be a problem.UltraMantis wrote:Oxygen does not reset, nor should it because it would make the game easier. If you're in a hurry then take the risk and go ahead with low oxygen. Or wait to fill it up a bit.
It still doesn't change the fact that it's broken, useless and annoying!UltraMantis wrote:The cloak is controversial because everyone decides to wait in order to have a ready cloak. Or forgets to wait and jumps into potential doom. This waiting is boring i admit, but i'm not against it staying the way it is. It just doesn't bother me.
Well, no, because time is paused when browsing the menus (and it's not just the cloak that continues when the jump animation is in progress, the crew still move, solar flares can still harm you ship etc.UltraMantis wrote:But since the cloak DOES recycle while the ship is jumping to another beacon, it should at least recycle while browsing the map/ship systems. That would somewhat eliminate the timewasting without altering the gameplay.
No, just no.fylth wrote:To be fair, you could justify the recharge the same way that the Zoltan shield charge is explained, the massive amount of energy produced by activating the FTL drive supercharges all your systems, resetting them for the start of your next encounter.
Makes sense to me at least
Take it easy there, no need to jump down my throat.EdenNov wrote:No, just no.fylth wrote:To be fair, you could justify the recharge the same way that the Zoltan shield charge is explained, the massive amount of energy produced by activating the FTL drive supercharges all your systems, resetting them for the start of your next encounter.
Makes sense to me at least
1.The Zoltan shield is explained... With text... That is written inside the game.
2.The Zoltan shield charges AFTER you jump, the other stuff (teleport etc.) charge BEFORE.
3.The ENGINES charge immediately (are you telling me the FTL drive is charging the FTL drive?)
4.Assuming you are correct, why doesn't the cloak charge? That's the whole point of the topic!