[SUGGESTION] Increase beam length slightly
Posted: Mon Oct 29, 2012 10:03 pm
Beams can be really irritating to use. The fact that they're just barely long enough to hit a certain number of tiles could be considered a form of challenge i suppose, but ultimately just becomes a huge annoyance. Especially because alot of the time the targetted path appears to hit all the rooms you want but the actual beam fails to damage the one at the beginning or end of its track.
A cheap and easy fix would be to just make the beams a few pixels longer, maybe +10%. It wouldn't allow you to make any shots you can't already make, just ensure that you could quickly target said shots without having to re-drag the line a couple times, and eliminate those BS "misfires". (really the best solution would be to also have some kind of UI indication of the rooms a beam was going to hit, highlighting them or soforth, but this would obviously be a much bigger task to code)
A cheap and easy fix would be to just make the beams a few pixels longer, maybe +10%. It wouldn't allow you to make any shots you can't already make, just ensure that you could quickly target said shots without having to re-drag the line a couple times, and eliminate those BS "misfires". (really the best solution would be to also have some kind of UI indication of the rooms a beam was going to hit, highlighting them or soforth, but this would obviously be a much bigger task to code)