Adds a custom player squad of 3 Mechs and 1 Deployable themed around a character of mine. This is my first mod, so please be gentle.
(Yes, no images yet. Sorry.)
Manipulator Puppet
3 Health, 3 Move
Prime Class
Manipulative Strike: A flexible straight-shot ranged attack (1 damage). If the attack lands in melee range, the Manipulator gains a shield. In non-melee range, it does extra (+1) damage.
- (1 Core) Increased Specials: Melee strikes repair the Manipulator. Ranged Attacks do further increased (+1 -> +2) damage.
- (2 Cores) +1 Damage: Increases damage by 1 regardless of range.
Trickster Puppet
2 Health, 3 Move
Ranged Class
Fireball: A lobbed projectile that deals 1 damage to a tile and the tiles adjacent to it. Sets the target tile on fire.
- (1 Core) Buildings Immune: Buildings ignore Fireball damage.
- (3 Cores) +1/2 Damage: The Fireball does +2 damage to the center of the blast and +1 to the adjacent ones.
Frost Ray: A beam of ice that deals 2 damage to enemies and protects buildings with ice. 2 uses per mission.
- (1 Core) +1 Uses: Adds 1 extra use per mission.
- (2 Core) Ally Boost: Allies become immune to beam damage. Striking an ally increases beam damage by +2, tapering off back to 2 as it travels.
Reconcilant Puppet
4 Health, 2 Move
Science Class
Healing Energy: Heals the Reconcilant and a target of its choice for 2 Health each, cleansing Fire and A.C.I.D. 3 tile range.
- (2 Cores) Extended Range/Influence: Increases range to 5 tiles and applies healing to all tiles adjacent to the target tile.
Spawn Imp: Deploy an Imp to help out in battle. 2 uses per mission. Imps are 1 Health, 4 Move flying units that attack with short ranged dash attacks.
- (1 Core) Second Shot Twin: The second spawn produces two Imps, rather than just one.
- (2 Cores) +1 Health/Damage: Increases Imp Health, Damage, and Dash Range by 1.
Download
(Hosted on a github pages for the aforementioned character.)