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What an end

Posted: Sun Oct 28, 2012 2:34 am
by zcahfg2
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Stalemate
GG..

T.T

Re: What an end

Posted: Sun Oct 28, 2012 5:19 am
by Madhax
Eh, you could sacrifice one of your crew to finish it off. Level 1 teleporter is good enough for rock and crystal boarders to deal system damage and survive to teleport back. Losing a crew member is bad, but it beats a stalemate...

I have to ask, though... four missile weapons? That's some seriously bad luck.

Re: What an end

Posted: Sun Oct 28, 2012 10:42 am
by zcahfg2
Madhax wrote:Eh, you could sacrifice one of your crew to finish it off. Level 1 teleporter is good enough for rock and crystal boarders to deal system damage and survive to teleport back. Losing a crew member is bad, but it beats a stalemate...

I have to ask, though... four missile weapons? That's some seriously bad luck.
Thanks for reply, I tried teleporting - I can teleport them back in time but it healed itself while I attack another system. tt

Re: What an end

Posted: Sun Oct 28, 2012 5:34 pm
by Madhax
zcahfg2 wrote:
Madhax wrote:Eh, you could sacrifice one of your crew to finish it off. Level 1 teleporter is good enough for rock and crystal boarders to deal system damage and survive to teleport back. Losing a crew member is bad, but it beats a stalemate...

I have to ask, though... four missile weapons? That's some seriously bad luck.
Thanks for reply, I tried teleporting - I can teleport them back in time but it healed itself while I attack another system. tt
Bringing a system to red through boarding damage or fire damage inflicts 1 point of hull damage. It's a slow process, but you can simply re-damage their weapon system until the ship is destroyed. You'd use two crew at a time to pull this off, and then only use a single crew member to deal the last point of damage since you have no other means of destroying a ship with your current setup.

Usually you'd need a 2-power teleporter to do this, but rockmen and crystals can survive long enough for a single-power teleporter to do the trick.

Re: What an end

Posted: Thu Nov 01, 2012 4:19 am
by Number43
That's not quite a stalemate, as if you wait long enough every once and a while an enemy missile will land before your drone can shoot it down.

Re: What an end

Posted: Thu Nov 01, 2012 4:26 am
by Madhax
Number43 wrote:That's not quite a stalemate, as if you wait long enough every once and a while an enemy missile will land before your drone can shoot it down.
The enemy is probably out of missiles. You can tell if they're out if their missile launcher is green but not firing. So either the OP got a lucky screenshot off, or the drone can't shoot.

Re: What an end

Posted: Thu Nov 01, 2012 5:04 am
by Cocapelli
omg. with all missile weapons and no missiles, faced with a robot enemy you run. dont waste your time. if you dont get missiles or a real weapon soon, you die.

you die a lot.

Re: What an end

Posted: Thu Nov 01, 2012 2:03 pm
by Madhax
Cocapelli wrote:omg. with all missile weapons and no missiles, faced with a robot enemy you run. dont waste your time. if you dont get missiles or a real weapon soon, you die.

you die a lot.
He's clearly got no fuel.