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Tips for a no pause challenge?
Posted: Fri Oct 19, 2012 8:10 pm
by Svankensen
I started with the krestel B, but coordinating all 4 lasers while repairing damage was harder than it looked. Im thinking of the reliable federation A for my next try, as the fire on your own weapon plus the burst laser seem more "micro friendly". Any advice?
Re: Tips for a no pause challenge?
Posted: Fri Oct 19, 2012 9:37 pm
by Svankensen
Ok, so far 3/3 of my deaths have been caused by boarders. Being boarded is really bad in no pause games, so i advice staying off of mantis realms.
Re: Tips for a no pause challenge?
Posted: Sat Oct 20, 2012 2:49 am
by UglyMug
Anti-Personnel Drones perhaps? A lot less micro intensive than venting doors.
Re: Tips for a no pause challenge?
Posted: Sat Oct 20, 2012 11:25 pm
by Kenshkrix
I leave most of my ship vented and use an anti-personnel drone for boarders.
Autofire is very useful, just remember if you press a weapon hotkey it stops firing until you re-aim it (You can drop the crosshairs by right clicking or clicking on empty space). This allows you to setup staggered volleys to penetrate shields and then hit the right systems afterwards.
I also spend a bit more time trying to figure out what weapons a ship has before combat starts, to decide whether or not I want to fight them. You can normally identify atleast the type of weapon systems they're using, if not the exact weapons.
Re: Tips for a no pause challenge?
Posted: Sun Oct 21, 2012 3:35 am
by Ashenai
Isn't leaving most of the ship vented a death sentence if you get a hull breach in an important system room, though? I usually deal with hull breaches by opening all internal doors to equalize oxygen; this gives the repair crew a lot more time before suffocating. With a mostly vented ship, good luck repairing that hull breach.
Re: Tips for a no pause challenge?
Posted: Sun Oct 21, 2012 5:51 am
by UglyMug
O2level 2 is only 25 scrap and is just the thing to make hull breeches much less of an issue. I normally buy it before the second phase of the boss to make fighting boarding drones a lot easier.
Re: Tips for a no pause challenge?
Posted: Sun Oct 21, 2012 9:25 am
by Kenshkrix
Ashenai wrote:Isn't leaving most of the ship vented a death sentence if you get a hull breach in an important system room, though? I usually deal with hull breaches by opening all internal doors to equalize oxygen; this gives the repair crew a lot more time before suffocating. With a mostly vented ship, good luck repairing that hull breach.
I upgrade my O2 and door controls to 2 before I vent the ship, and usually have a system repair drone and an anti-personnel drone.
Its pretty rare to take a barrage of missiles to the door controls, the O2 room, and the drone room, so I can usually just ignore boarders after a couple sectors unless they warp into the cockpit.
Re: Tips for a no pause challenge?
Posted: Sun Oct 21, 2012 4:38 pm
by Madhax
I haven't given much thought to this, but perhaps Zoltan B would be a good ship choice? Autofiring ion blasts don't need pausing to use properly, and the Zoltan shield blocks boarders. Lining up a beam shot would be troubling, though.
Re: Tips for a no pause challenge?
Posted: Mon Oct 22, 2012 6:25 am
by MadDogTen
I just tried this with the Federation A, and lost so many poor souls do to not being fast enough. However, I did end up making it to the 2nd round of the Boss Fight (Unsure how I even got past the first round >.>), AND unlocking the Rock Ship. Its a whole different game without Pausing, and pretty fun I must say, you much more value those jumps into nothingness.
Having Max Doors ASAP was a lifesaver I must say.
Re: Tips for a no pause challenge?
Posted: Tue Oct 23, 2012 6:44 pm
by Svankensen
SUCCESS!
Madhax's advice (while i didnt read it) was pretty close. Instead of going Zoltan B I used the Engi A. Engi-Nanobot Medbay made boardings a lot easier, the ion cannon did his job during the whole game, and with a burst laser 2 (wich wasnt a game breaker or anything) and an ion bomb (wich became very usefull at the end of the game), i went trough the whole game, barely taking a hit in the last boss. The luckiest part of the run was finding a drone recovery arm, wich let me use 3 drones every fight (attack I, beam and defense I), but otherwise i couldve done without most of the stuff. I just put all the weapons on auto against the shields, let loose the drones, and then just had to keep the ship going. One thing that helped a lot in the later parts of the game was having one extra level of everything, so that i could take some hits loosing too much functionality. I had to run from a couple of fights, but seriously, the engi A is great for this challenge. One thing that made the game easier was having the extra energy to have the medbay on during the whole game. It made ship boardings much more tolerable, so that you wouldnt need to micro the energy usage, and helped against fires and vacuum too.
