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[Question] Making mods?

Posted: Wed Oct 17, 2012 7:30 pm
by zJack7331
I like to code quite a bit in my spare time, and I know two / three coding languages rather well, only problem is, I've come to FTL and been stumped on how to make a mod for this game.
Could anyone teach me how to make a basic mod, and possibly show me how to add it to my game?

Re: [Question] Making mods?

Posted: Wed Oct 17, 2012 9:41 pm
by Whale Cancer

Re: [Question] Making mods?

Posted: Thu Oct 18, 2012 5:38 pm
by Davesoft
You don't really program anything for this game, it's all XML definition.
Your skills may help automate certain tasks though!

Making a batch file to 'cat' a bunch of xml files into a blueprints.xml.append or events.xml.append is handy for organising your custom definitions without having them in one big file.
I like the sheer quantity of tools coming out of this game. Most communities latch onto the first one, but ftl modding is so data-only that there are hundreds of ways of editing them :D

now if the devs would release xsd files for thier types, we could really cook with gas ;D