[Suggestion] Custom difficulty
Posted: Mon Oct 15, 2012 11:03 am
The differences between normal and easy are:
- more difficult enemies (higher budgets for enemy generation)
- less scrap rewards
So I think: why restricted to predefined settings? There could be 2 numeric settings corresponding to these two parameters. Want epic battles between heavily armed ships? Crank enemies to max and scrap to max. Want economic challenge where rag-tag ships fight over every point of scrap worth it's weight in gold? Set enemies to min and scrap to min.
The point is: it's difficult and time consuming to balance out the difficulty settings. So the devs could just shed the responsibility and give players independent values to manipulate.
Gamer can't take the game on enemies 10/scrap 0 ? Well, it's his problem. You-get-what-you've-dialed.
Of course, it would be next to impossible to make score comparisons between different settings. But I think ppl rarely care about score and more about overcoming a challenge. So Custom may get away without scores at all, or with flat scoring meaningful only when given with difficulty settings.
- more difficult enemies (higher budgets for enemy generation)
- less scrap rewards
So I think: why restricted to predefined settings? There could be 2 numeric settings corresponding to these two parameters. Want epic battles between heavily armed ships? Crank enemies to max and scrap to max. Want economic challenge where rag-tag ships fight over every point of scrap worth it's weight in gold? Set enemies to min and scrap to min.
The point is: it's difficult and time consuming to balance out the difficulty settings. So the devs could just shed the responsibility and give players independent values to manipulate.
Gamer can't take the game on enemies 10/scrap 0 ? Well, it's his problem. You-get-what-you've-dialed.
Of course, it would be next to impossible to make score comparisons between different settings. But I think ppl rarely care about score and more about overcoming a challenge. So Custom may get away without scores at all, or with flat scoring meaningful only when given with difficulty settings.