Suggestion: Crew member perks
Posted: Mon Apr 23, 2012 8:44 am
As it stands now crew are little more then people with random names. Different races mixes things up a bit, but still leaves your crew somewhat bland.
I think crew should have randomized perks on them to make them more or less useful. Crew can also become veterans by surviving X amount of jumps, earning more positive perks at random. These perks could augment the passive abilities the developers mentioned crew might add to a station when not repairing it.
Positive perks could be:
"Certified polarity reverser" = bonus to repairs.
"It is a good day to die!" = Bonus damage to enemy crew when own health below 50%.
Negative Perks:
"Looks good in red" = Takes extra damage from enemy crew.
"Acute Wesley Syndrome" = reduces all other crew effectiveness sharing compartment.
Everyone knows random good and bad adds to the fun and challenge of a roguelike. Feel free to make suggestions for more perks if you like the idea.
I think crew should have randomized perks on them to make them more or less useful. Crew can also become veterans by surviving X amount of jumps, earning more positive perks at random. These perks could augment the passive abilities the developers mentioned crew might add to a station when not repairing it.
Positive perks could be:
"Certified polarity reverser" = bonus to repairs.
"It is a good day to die!" = Bonus damage to enemy crew when own health below 50%.
Negative Perks:
"Looks good in red" = Takes extra damage from enemy crew.
"Acute Wesley Syndrome" = reduces all other crew effectiveness sharing compartment.
Everyone knows random good and bad adds to the fun and challenge of a roguelike. Feel free to make suggestions for more perks if you like the idea.