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Engines Give you More Jumps?

Posted: Tue Oct 09, 2012 4:48 pm
by Dogtoy
Just beat the game on easy, using anti ship drones and a ton of crew kill weapons. My main strat though was to upgrade my engines first. I was told and it seams that you can make more jumps per sector with higher level engines is this true?

If so it seams that upgrading weapons first is a no brainer as it gives you more time per sector to gather resources.

Thoughts?

Re: Engines Give you More Jumps?

Posted: Tue Oct 09, 2012 5:38 pm
by icepick
Engines does not give you more time in sector. Not sure who propagated this lie.

Re: Engines Give you More Jumps?

Posted: Tue Oct 09, 2012 7:44 pm
by boa13
Yeah, it's the second time someone mentions this. Maybe a YouTube review or Let's Play got it wrong?

Re: Engines Give you More Jumps?

Posted: Tue Oct 09, 2012 8:08 pm
by icepick
Supposedly showed up on the wiki as well. :/

Re: Engines Give you More Jumps?

Posted: Wed Oct 10, 2012 5:12 am
by tn5421
Engines make your FTL charge faster. Modding your files makes Fleet pursuit slower. Getting more fuel gives you more jumps.

Re: Engines Give you More Jumps?

Posted: Wed Oct 10, 2012 8:55 am
by stinglock
^ and that's pretty much all you really need to know about making more jumps.

Re: Engines Give you More Jumps?

Posted: Wed Oct 10, 2012 10:26 am
by xdiesp
And they add dodge, I wouldnt even bother with more than 3 points in them otherwise.

But you know what, the idea of slowing the rebels pursuit according to engine power is a nice one.

Re: Engines Give you More Jumps?

Posted: Wed Oct 10, 2012 1:57 pm
by UberFubarius
xdiesp wrote:And they add dodge, I wouldnt even bother with more than 3 points in them otherwise.

But you know what, the idea of slowing the rebels pursuit according to engine power is a nice one.
Perhaps "delaying" the initial rebel pursuit appearance?
For each level of engine, you "delay" the rebel pursuit appearance by 1 normal jump (or 0.5 normal jump). The rebel pursuit gain per jump is still the same so its easier for player to "judge" the speed.

Re: Engines Give you More Jumps?

Posted: Thu Oct 11, 2012 3:53 am
by stinglock
UberFubarius wrote:
xdiesp wrote:And they add dodge, I wouldnt even bother with more than 3 points in them otherwise.

But you know what, the idea of slowing the rebels pursuit according to engine power is a nice one.
Perhaps "delaying" the initial rebel pursuit appearance?
For each level of engine, you "delay" the rebel pursuit appearance by 1 normal jump (or 0.5 normal jump). The rebel pursuit gain per jump is still the same so its easier for player to "judge" the speed.
Sounds the same as Nebula then, I could imagine it would change the game balance in your favor pretty drasticaly when you had vast amounts of both.

Re: Engines Give you More Jumps?

Posted: Thu Oct 11, 2012 4:43 am
by Kenshkrix
stinglock wrote:
UberFubarius wrote:
xdiesp wrote:And they add dodge, I wouldnt even bother with more than 3 points in them otherwise.

But you know what, the idea of slowing the rebels pursuit according to engine power is a nice one.
Perhaps "delaying" the initial rebel pursuit appearance?
For each level of engine, you "delay" the rebel pursuit appearance by 1 normal jump (or 0.5 normal jump). The rebel pursuit gain per jump is still the same so its easier for player to "judge" the speed.
Sounds the same as Nebula then, I could imagine it would change the game balance in your favor pretty drasticaly when you had vast amounts of both.
It makes just as much sense as giving you evasion. I imagine if they did both the price would go up though.