Stealth Ship B, Victory Strategy on Normal
Posted: Mon Oct 08, 2012 9:36 pm
Hi guys. Long time listener first time caller.
I've been a bit obsessed with the stealth ship B, and I think I've found an early game strategy that doesn't require a tone of luck. I've beaten Normal with it, and I can breeze through the first few sectors as long as I don't get really, really unlucky (like a Zoltan cruiser with a beam drone in the first battle). And you end up with a good build for the final boss.
Early Game:
1. First upgrade, of course, is stealth 3. You don't need a reactor.
2. Next upgrade is a slot of weapons. Yes, weapons. You don't actually need a 2nd weapon or a reactor to power it. Just just need the slot so you can take a hit.
3. Beeline for shields and reactors to power them, and upgrade to shields 2.
4. Find/buy a 2nd weapon. You really want a second weapon by the time you get to enemies with 2 shields and you need one by the time enemies get enemies with 3.
- The idea is that you want to never, ever lose your glaive charge. No matter how good you are with cloak, you will take some damage, and if you lose your glaive charge then you will get pummeled.
- You'll notice that there are no engines on that list. If you upgrade two engines and two reactors to power them, you're looking at 85 scrap, and you're still in desperate situation if your weapons ever get it. But upgrading weapons is just 50 since you don't need to have a weapon or actually power it.
- You should be able to get the stealth 3 and weapon 5 upgrade in the first sector. And you can probably get your shields up by late 2nd sector or early 3rd sector.
- Remember, you can sell stuff. So if you get any beam weapons or useless drones then sell them so you can get shields faster.
- Put your zoltan in the engines. 1 power engines is much better than 0 power. Put one human in the cockpit, and another in weapons. Your weapons guy is your fix it guy. DO NOT let your zoltan power your cloak or weapons. If your weapon is powered and your zoltan leaves the room, then you lose your charge. And if you are cloaked with your zoltan powering it, and he leaves the room, you lose cloaking time (unless he gets back in). So keep him in the engines.
- You have scanners, so use them. Just don't go into solar flares or asteroid fields.
- When you only have 3, your crew is precious, so don't send them on away missions that they might not come back from. It's not worth the risk.
General Combat:
- Most early enemies will go down in a single hit with the glaive. Except Zoltan shields of course. Keep in mind that the shield blocks partial damage, but if you hit the shields first the left over rooms will take more damage. So make sure that the beam hits the shield room as early as possible.
- Since you aren't upgrading engines, you will not have 100% evade when in stealth. Don't rely on stealth to dodge. Rather, use stealth to make sure you get the first hit. The glaive has 4 bars. There is exactly one pixel between the first and second bar. You want to hit stealth EXACTLY when the charge hits the first pixel of the second bar. If you do this, you will hit the enemy before they can fire, which is much better than trying to dodge the first shot.
- It's more important to dodge a burst laser than it is a missile. If an enemy has both, then let the missile hit you but dodge the burst laser.
Drones:
Ok, the bane of the stealth ship. But they aren't that bad if you know what to do.
1. Once you get full stealth and a 5th weapons slot, they aren't so bad. And you should get that in the first sector.
2. Note that you can see where the drone is aiming at just before it fires. On the start of the encounter, you just need to hold on for a few hits. If the drone is targeting your cloak, then cloak. Otherwise, just take the hit. As long as you can keep your weapons charge and your full cloak then you'll be fine.
Zoltan Shield:
You can try the trick where you make the weapons the last shot hit. I couldn't quite get it to work reliably, but you might. But in general you can just take it.
Mid Game:
Once you get to the mid game, the strategy is the same as any other ship.
- I'd recommend a teleporter because it tends to pay for itself. You won't do massive boarding, but if you have 2 mantis/rockmen then you can do mop up duty if the enemy has only 2 regular crew and no healing bay. Boarding 3 or 4 ships will give you enough extra scrap to justify the cost. Also, once you buy all ship subsystems you won't see them in the store anymore which will give you more options to buy.
- When your ship gets boarded, try to cloak when you finish them off. That prevents them from beaming back onto their home ship, and makes it easier for you to capture.
- You eventually need a drone bay, but not soon. Once you have shields, you can use the cloak primarily for evading missiles. You need a drone bay eventually but you can hold off on it.
- With most weapons, you target a room and the creatures inside take damage. With the glaive, the enemies take damage if their cell was hit by the glaive beam. If you want to capture a ship, make sure the glaive beam actually hits the enemies, as opposed to just hitting the room.
- You don't need to upgrade your drone bay until the very end. You only need one Defense 1 drone up until you get to the final boss.
Late Game/Boss:
- The boss is not that hard if you build your ship right. You have three weapons slots, so the ideal three is your glaive, as well as some burst laser and a bomb. I'd stay away from the ion bomb. But if you can get two burst lasers that's probably fine.
- DO NOT rely on missiles. The second form will have a defense drone, so your missiles are useless. I made that mistake. Use bombs to take out the tri-missile weapon and soften the shields.
- The general strategy is to aim for the shields. Once you get the shields down the glaive makes quick work of him.
- Save your cloak for when you have a power surge.
- You want to have full 4 shields to take on the boss. You should be able to afford it, but you will have to sacrifice other upgrades such as teleporter and engines. You only need teleporter 1.
- I always upgrade the drone bay to 4 slots just before the boss fight, and ideally have two Defense 1 drones, which is far better than one Defense 2 drone. The only exception is I would consider swapping out one of the Defense 1 drones if you have a Hull repair.
That's it. The real trick is to make weapons your second upgrade, and then the whole campaign becomes much less frustrating. It's actually a lot of fun once you get the hang of the ship and don't have to cower in fear from early drones. I've done this strategy several times and it's pretty reliable. The only "luck" that you have to rely on is finding a decent weapon before you hit the mid game, but that's true for almost every ship. Enjoy!
I've been a bit obsessed with the stealth ship B, and I think I've found an early game strategy that doesn't require a tone of luck. I've beaten Normal with it, and I can breeze through the first few sectors as long as I don't get really, really unlucky (like a Zoltan cruiser with a beam drone in the first battle). And you end up with a good build for the final boss.
Early Game:
1. First upgrade, of course, is stealth 3. You don't need a reactor.
2. Next upgrade is a slot of weapons. Yes, weapons. You don't actually need a 2nd weapon or a reactor to power it. Just just need the slot so you can take a hit.
3. Beeline for shields and reactors to power them, and upgrade to shields 2.
4. Find/buy a 2nd weapon. You really want a second weapon by the time you get to enemies with 2 shields and you need one by the time enemies get enemies with 3.
- The idea is that you want to never, ever lose your glaive charge. No matter how good you are with cloak, you will take some damage, and if you lose your glaive charge then you will get pummeled.
- You'll notice that there are no engines on that list. If you upgrade two engines and two reactors to power them, you're looking at 85 scrap, and you're still in desperate situation if your weapons ever get it. But upgrading weapons is just 50 since you don't need to have a weapon or actually power it.
- You should be able to get the stealth 3 and weapon 5 upgrade in the first sector. And you can probably get your shields up by late 2nd sector or early 3rd sector.
- Remember, you can sell stuff. So if you get any beam weapons or useless drones then sell them so you can get shields faster.
- Put your zoltan in the engines. 1 power engines is much better than 0 power. Put one human in the cockpit, and another in weapons. Your weapons guy is your fix it guy. DO NOT let your zoltan power your cloak or weapons. If your weapon is powered and your zoltan leaves the room, then you lose your charge. And if you are cloaked with your zoltan powering it, and he leaves the room, you lose cloaking time (unless he gets back in). So keep him in the engines.
- You have scanners, so use them. Just don't go into solar flares or asteroid fields.
- When you only have 3, your crew is precious, so don't send them on away missions that they might not come back from. It's not worth the risk.
General Combat:
- Most early enemies will go down in a single hit with the glaive. Except Zoltan shields of course. Keep in mind that the shield blocks partial damage, but if you hit the shields first the left over rooms will take more damage. So make sure that the beam hits the shield room as early as possible.
- Since you aren't upgrading engines, you will not have 100% evade when in stealth. Don't rely on stealth to dodge. Rather, use stealth to make sure you get the first hit. The glaive has 4 bars. There is exactly one pixel between the first and second bar. You want to hit stealth EXACTLY when the charge hits the first pixel of the second bar. If you do this, you will hit the enemy before they can fire, which is much better than trying to dodge the first shot.
- It's more important to dodge a burst laser than it is a missile. If an enemy has both, then let the missile hit you but dodge the burst laser.
Drones:
Ok, the bane of the stealth ship. But they aren't that bad if you know what to do.
1. Once you get full stealth and a 5th weapons slot, they aren't so bad. And you should get that in the first sector.
2. Note that you can see where the drone is aiming at just before it fires. On the start of the encounter, you just need to hold on for a few hits. If the drone is targeting your cloak, then cloak. Otherwise, just take the hit. As long as you can keep your weapons charge and your full cloak then you'll be fine.
Zoltan Shield:
You can try the trick where you make the weapons the last shot hit. I couldn't quite get it to work reliably, but you might. But in general you can just take it.
Mid Game:
Once you get to the mid game, the strategy is the same as any other ship.
- I'd recommend a teleporter because it tends to pay for itself. You won't do massive boarding, but if you have 2 mantis/rockmen then you can do mop up duty if the enemy has only 2 regular crew and no healing bay. Boarding 3 or 4 ships will give you enough extra scrap to justify the cost. Also, once you buy all ship subsystems you won't see them in the store anymore which will give you more options to buy.
- When your ship gets boarded, try to cloak when you finish them off. That prevents them from beaming back onto their home ship, and makes it easier for you to capture.
- You eventually need a drone bay, but not soon. Once you have shields, you can use the cloak primarily for evading missiles. You need a drone bay eventually but you can hold off on it.
- With most weapons, you target a room and the creatures inside take damage. With the glaive, the enemies take damage if their cell was hit by the glaive beam. If you want to capture a ship, make sure the glaive beam actually hits the enemies, as opposed to just hitting the room.
- You don't need to upgrade your drone bay until the very end. You only need one Defense 1 drone up until you get to the final boss.
Late Game/Boss:
- The boss is not that hard if you build your ship right. You have three weapons slots, so the ideal three is your glaive, as well as some burst laser and a bomb. I'd stay away from the ion bomb. But if you can get two burst lasers that's probably fine.
- DO NOT rely on missiles. The second form will have a defense drone, so your missiles are useless. I made that mistake. Use bombs to take out the tri-missile weapon and soften the shields.
- The general strategy is to aim for the shields. Once you get the shields down the glaive makes quick work of him.
- Save your cloak for when you have a power surge.
- You want to have full 4 shields to take on the boss. You should be able to afford it, but you will have to sacrifice other upgrades such as teleporter and engines. You only need teleporter 1.
- I always upgrade the drone bay to 4 slots just before the boss fight, and ideally have two Defense 1 drones, which is far better than one Defense 2 drone. The only exception is I would consider swapping out one of the Defense 1 drones if you have a Hull repair.
That's it. The real trick is to make weapons your second upgrade, and then the whole campaign becomes much less frustrating. It's actually a lot of fun once you get the hang of the ship and don't have to cower in fear from early drones. I've done this strategy several times and it's pretty reliable. The only "luck" that you have to rely on is finding a decent weapon before you hit the mid game, but that's true for almost every ship. Enjoy!