Advanced Players: How are you beating normal?
Posted: Sat Oct 06, 2012 12:11 pm
After getting hooked on this game like it's a sci-fi slot machine for the past week, I've gotten to the point where I can beat normal pretty regularly. I wanted to list out the ways that I've found to maximize my chances of getting all the way through, and wanted to prompt a discussion about where I might be able to improve and what's working for other people.
1. I always upgrade my shields as soon as I get 50 scrap. I find that with two shields, around 60-70% of my sector 1 and 2 battles are ones that I can take power off my engines (or oxygen, to keep some power on my engines for avoiding missiles) and throw them into my shields to avoid any chance of getting hit. Minimizing the scrap I have to spend on hull repairs early on sets me up to have the scrap to pour into whatever upgrades I need to get through the mid-game.
2. I don't splurge in the early and mid-game, except on 1. key augmentations and 2. good weapons. I don't buy the cloak or teleporter until late game to prepare for the boss. In general, I find the extra scrap serves me better in my shields and engines. The only augmentations I ever buy are pre-igniter and the scrap recovery arm. If I'm sitting on a lot of scrap, I'll buy the long-range sensors since those will pay for themselves quickly. Other than that, I find the advantages of the other augmentations not to be enough to justify the cost.
3. By being very frugal with my scrap, I can usually stay ahead of the curve on shields such that nobody can even hit me with lasers or beams until sector 7-8. That means the game virtually becomes "avoid the missiles." A lucky early defense drone (mark 1 - I don't find mark 2 to be worth the power and scrap) makes me virtually untouchable until the boss. If I find a defense drone, I'll pay for the drone system ASAP. Otherwise, if I get a surplus of scrap, I'll buy the drone system and cross my fingers that it comes with the defense drone. In general, I have found that very good evasion is not good enough by itself - especially when you get to late game where the enemies are pounding you with those 3-damage hull missiles. I find that I either need a defense drone or a weapon set that can disable weapons before the enemy's second or third missile volley.
4. I find that it is most important to manage your potential outcomes for weapons in sector 3-4-5. If you can't blast through level 3 shields by then, you're finished. If I haven't been lucky enough to bump into a good weapon set by then, I start hoarding scrap and traversing the maps to optimize the nodes that I see (not necessarily go to) in hopes of spotting multiple shops that might hold the weapon I need.
5. I've had great outcomes by targeting the enemy's engines or cockpit more than I used to. If I'm managing a 6 laser burst, instead of going for shields or weapons, I will often wreck the engines first. I am then guaranteed that all 6 lasers will meet their target, which makes the rest of the battle a more exact calculation.
6. A lot has been written about beating the boss. If I can get that far, I never have any difficulty. Cloak is definitely not necessary with 4 shields and high evasion, but I find that a teleporter makes life so much easier. You don't even need a good boarding team to take out the weapons. In fact, if I'm not sporting a max crew, I'll take my dudes off of shields and weapons to go over. Once the missiles and ions are gone, you can take your sweet time.
7. Missiles and bombs are wonderful against the final boss, but I find to have enough for that fight, I can't really be using them throughout the rest of the game.
So to summarize:
Early game: don't get hit (by upgrading shields immediately)
Early-mid game: get a weapon or two (by saving scrap and finding shops. . . or getting lucky)
Mid-late game: avoid missiles (by getting defense drone or strong weapons + evasion), keep investing in shields
Late game: prepare for boss (teleporter, cloak if you can afford)
Boss: take out the primary weapons and you're golden. Teleporter is the easiest, most reliable way to do this.
What's working for other people?
1. I always upgrade my shields as soon as I get 50 scrap. I find that with two shields, around 60-70% of my sector 1 and 2 battles are ones that I can take power off my engines (or oxygen, to keep some power on my engines for avoiding missiles) and throw them into my shields to avoid any chance of getting hit. Minimizing the scrap I have to spend on hull repairs early on sets me up to have the scrap to pour into whatever upgrades I need to get through the mid-game.
2. I don't splurge in the early and mid-game, except on 1. key augmentations and 2. good weapons. I don't buy the cloak or teleporter until late game to prepare for the boss. In general, I find the extra scrap serves me better in my shields and engines. The only augmentations I ever buy are pre-igniter and the scrap recovery arm. If I'm sitting on a lot of scrap, I'll buy the long-range sensors since those will pay for themselves quickly. Other than that, I find the advantages of the other augmentations not to be enough to justify the cost.
3. By being very frugal with my scrap, I can usually stay ahead of the curve on shields such that nobody can even hit me with lasers or beams until sector 7-8. That means the game virtually becomes "avoid the missiles." A lucky early defense drone (mark 1 - I don't find mark 2 to be worth the power and scrap) makes me virtually untouchable until the boss. If I find a defense drone, I'll pay for the drone system ASAP. Otherwise, if I get a surplus of scrap, I'll buy the drone system and cross my fingers that it comes with the defense drone. In general, I have found that very good evasion is not good enough by itself - especially when you get to late game where the enemies are pounding you with those 3-damage hull missiles. I find that I either need a defense drone or a weapon set that can disable weapons before the enemy's second or third missile volley.
4. I find that it is most important to manage your potential outcomes for weapons in sector 3-4-5. If you can't blast through level 3 shields by then, you're finished. If I haven't been lucky enough to bump into a good weapon set by then, I start hoarding scrap and traversing the maps to optimize the nodes that I see (not necessarily go to) in hopes of spotting multiple shops that might hold the weapon I need.
5. I've had great outcomes by targeting the enemy's engines or cockpit more than I used to. If I'm managing a 6 laser burst, instead of going for shields or weapons, I will often wreck the engines first. I am then guaranteed that all 6 lasers will meet their target, which makes the rest of the battle a more exact calculation.
6. A lot has been written about beating the boss. If I can get that far, I never have any difficulty. Cloak is definitely not necessary with 4 shields and high evasion, but I find that a teleporter makes life so much easier. You don't even need a good boarding team to take out the weapons. In fact, if I'm not sporting a max crew, I'll take my dudes off of shields and weapons to go over. Once the missiles and ions are gone, you can take your sweet time.
7. Missiles and bombs are wonderful against the final boss, but I find to have enough for that fight, I can't really be using them throughout the rest of the game.
So to summarize:
Early game: don't get hit (by upgrading shields immediately)
Early-mid game: get a weapon or two (by saving scrap and finding shops. . . or getting lucky)
Mid-late game: avoid missiles (by getting defense drone or strong weapons + evasion), keep investing in shields
Late game: prepare for boss (teleporter, cloak if you can afford)
Boss: take out the primary weapons and you're golden. Teleporter is the easiest, most reliable way to do this.
What's working for other people?