Actual Infinite Mode [1.6.9 Windows only]
Posted: Wed Aug 21, 2019 12:35 am
So while snooping around... actually trying to make another infinite mod by modding how secret sector is generated, I found that the game had an unused infinite mode. From a bit of testing (went to sector 12), I figured it works well enough to be public.
Link to the patch (the folder contains all my patches so far): https://drive.google.com/open?id=1kDWl7 ... 03qM-ZzYk1 (download infinite.ftl, infinite.xdelta3, and patch_exe.bat, also read the readme doc)
The .ftl part of the mod right now is just a bandaid fix to the sector map overflowing the bg image.

Known issues:
Link to the patch (the folder contains all my patches so far): https://drive.google.com/open?id=1kDWl7 ... 03qM-ZzYk1 (download infinite.ftl, infinite.xdelta3, and patch_exe.bat, also read the readme doc)
The .ftl part of the mod right now is just a bandaid fix to the sector map overflowing the bg image.

Known issues:
- Enemies stop scaling at sector 8. You can make the game scale more (the enemy ships that have 5 shields max will have 5 shields in these sectors).
- Loading the game can alter the map (previously it would just reset the map and put you at sector % 8, so progress™)
- You cannot enter the boss fight.
- Make a crystal homeworld level fun quest to fight the flagship.
- Write a mod around the premise of infinitely traveling.
- Add more events and harder enemies.
- Remove the fleet until a certain point.
- Increase caps across the board.