Tough Little Ship achievement bug

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funkypope
Posts: 3
Joined: Wed Oct 03, 2012 3:26 pm

Tough Little Ship achievement bug

Post by funkypope »

You're supposed to get this achievemnt by repairing from 1 to 30 hull in one go, but I got it in a pretty backwards way. After surviving a fight with only 1 hull, I died in a fight at the next jump and the achievement unlocked.

I'm not 100% sure about the following, but I think I lost my last hull point, not from weapons, but from boarders destroying my door system. I'm not sure boarders can inflict hull damage, but I think I had all their weapons down. I have no idea what really happened, though :D

Also since this is my first post, I want to thank Subset Games for making such an amazing experience. Your game is fantastic!
Derakon
Posts: 111
Joined: Wed Sep 19, 2012 4:05 am

Re: Tough Little Ship achievement bug

Post by Derakon »

When a system goes to red, it inflicts 1 point of hull damage. I don't know if this happens if the system is destroyed due to weapons damage, but it definitely happens if the system burns up or is destroyed by boarders. So you could theoretically destroy e.g. a rebel droneship by repeatedly sabotaging its systems, without ever firing a shot -- and boarders could kill you if you're at 1 hull and they destroy one of your systems.
funkypope
Posts: 3
Joined: Wed Oct 03, 2012 3:26 pm

Re: Tough Little Ship achievement bug

Post by funkypope »

Ok, then it definately was due to boarders. Still, the achievement probably shouldn't unlock :?
boa13
Posts: 808
Joined: Mon Sep 17, 2012 11:42 pm

Re: Tough Little Ship achievement bug

Post by boa13 »

It definitely shouldn't unlock! :lol:
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Matthew
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Posts: 966
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Re: Tough Little Ship achievement bug

Post by Matthew »

Oops. Sounds like maybe my "fix" for the tough little ship actually caused a bug for it. That's unfortunate, but it's probably better to have people mistakenly getting it than them going through all the effort to get it and then failing, which is what would happen before. Hopefully I can get that fixed in a later patch.
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