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FTL MMO? Just a random thought.
Posted: Tue Oct 02, 2012 12:01 pm
by Bob
So, I am sitting at my computer playing some FTL and I thought struck me.
Whould FTL be a good MMO-isch platform? I do think so, you'd have to make it alot bigger and perhaps change a few things, but the basics are already there!
PVE,
shops,
dungeon systems etc.
What do you guys think? Am I totally off or is there already an FTL-MMO?
Regards Bob.
Btw, the game is great and it's a hit in Sweden.

Re: FTL MMO? Just a random thought.
Posted: Tue Oct 02, 2012 12:50 pm
by Gorlom
dungeon systems? in FTL? where?
Also I think the massive multiplayer aspect is a bit out of a 2man teams league. The coding and the servers to connect players together in a larger world would probably require a bigger team and funds.
How would it be funded? montly subscriptions or microtransactions? I think it would lose all of its appeal as a roguelike if it went MMO.
Re: FTL MMO? Just a random thought.
Posted: Tue Oct 02, 2012 1:05 pm
by Kaerius
Gorlom wrote:Also I think the massive multiplayer aspect is a bit out of a 2man teams league. The coding and the servers to connect players together in a larger world would probably require a bigger team and funds.
Well, not necessarily... NEStalgia is a decent success, although granted BYOND is not a great platform, it is within reach for a 2 man team.
Re: FTL MMO? Just a random thought.
Posted: Tue Oct 02, 2012 3:07 pm
by Gorlom
Kaerius wrote:Gorlom wrote:Also I think the massive multiplayer aspect is a bit out of a 2man teams league. The coding and the servers to connect players together in a larger world would probably require a bigger team and funds.
Well, not necessarily... NEStalgia is a decent success, although granted BYOND is not a great platform, it is within reach for a 2 man team.
my mistake.
Re: FTL MMO? Just a random thought.
Posted: Tue Oct 02, 2012 3:24 pm
by JonasIV
Someone already posted a "Make FTL a MMO" and not many people liked it...

Re: FTL MMO? Just a random thought.
Posted: Tue Oct 02, 2012 3:48 pm
by Kaerius
Roguelike and MMO are genres that don't go together. It's like lemon juice and milk, you end up with a curdled mess.
Re: FTL MMO? Just a random thought.
Posted: Tue Oct 02, 2012 5:36 pm
by Zaffre
Re: FTL MMO? Just a random thought.
Posted: Tue Oct 02, 2012 11:16 pm
by Ruger10
MMO, no... nonono.... awful idea.
Now a 2-4-player co-op game, with you and a second/third/fourth ship/player facing off against 2-4 enemies at once, this I could dig.
But this would take a lot of time to implement, and I'd rather have new ships/species/weapons/encounters/difficulty settings/gameplay length variation/etc than a multiplayer or MMO experience.
Re: FTL MMO? Just a random thought.
Posted: Wed Oct 03, 2012 11:26 am
by Epiphan
Seems like most of fans don't like the idea of MMO.
But what if someone actually tried to do it? For the people who might give it a go.
Would it be disrespectful the the original game and its developers?
Re: FTL MMO? Just a random thought.
Posted: Wed Oct 03, 2012 11:34 am
by Gorlom
Epiphan wrote:Seems like most of fans don't like the idea of MMO.
But what if someone actually tried to do it? For the people who might give it a go.
Would it be disrespectful the the original game and its developers?
Depends. If you steal art, music, story, name or code then yes it would be disrespectful. And you would probably be sued.
But since an MMO is completely different from a roguelike You could probably make a completley unique game that has game mechanics that reminds players a bit about FTL. In that case I don't think it would be disrespectful. The AAA titles steal ideas and concepts from each other all the time so why can't Indie devs? Just don't infringe on Subset games copyright.