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Bug: Unreachable Beacon
Posted: Mon Oct 01, 2012 3:16 am
by GreyFox
Nothing too special with this one; it's just an unreachable beacon in the Engi Homeworld system. I have beacon paths turned on and none come from this beacon.

Re: Bug: Unreachable Beacon
Posted: Mon Oct 01, 2012 4:49 am
by Zaffre
Those sometimes generate. Hopefully they'll be fixed soon. They do add a kind of mystery however. What if that beacon held an event so rare none had seen it before?
Re: Bug: Unreachable Beacon
Posted: Mon Oct 01, 2012 6:16 am
by boa13
Unless the node is a quest marker, or the exit, it is possible the devs will not consider this is a bug.
See this post by Matthew for the explanation:
http://www.ftlgame.com/forum/viewtopic. ... =10#p15655
Re: Bug: Unreachable Beacon
Posted: Fri Dec 20, 2013 7:25 am
by Deathblow
Ran into something similar in the first sector.
howtogetthere.jpg
Re: Bug: Unreachable Beacon
Posted: Sat Dec 21, 2013 12:04 pm
by UltraMantis
These beacons occur rarely and are part of the game. They never make it impossible to exit the sector, although you may be dismayed to see one is a store. A store you probably desperatly need.
Such is FTL.

Re: Bug: Unreachable Beacon
Posted: Sat Dec 21, 2013 3:00 pm
by jep
If it can be a store, it seems possible that it could be a quest or even an exit. Probably worth them checking into at least.
Re: Bug: Unreachable Beacon
Posted: Sun Dec 22, 2013 2:51 am
by R4V3-0N
Well that what makes the game special, anyway I think the end beacon is coded differently so there is ALWAYS a way to get to it, it seems like it because it often has highly obvious ways towards it at most times if like someone drew a line from point A to point B then draw branches of it.
Re: Bug: Unreachable Beacon
Posted: Mon Dec 23, 2013 12:24 am
by jep
Like I said, I think it's worth them checking into if they haven't already. Everything we say is just speculation.