Bert's Diving Mod v. 0.1
Posted: Wed Mar 28, 2018 5:12 am
Hello! Thanks for checking out my mod. This mod changes up the gameplay greatly. The first sector is completely changed, with all new events. After the first sector, every sector is taken over by Rebels. You must make it through all of these Rebel controlled sectors and destroy the Rebel command ship. More details on lore are given in-game.
This mod was inspired by a run that I had in vanilla, here's a Reddit post about it: https://www.reddit.com/r/ftlgame/commen ... hat_looks/
This mod is a work in progress, and any issues that you find that are not listed below should be commented so I can fix them
Known issues:
Download: https://www.dropbox.com/s/g2b6ss7yfc8ow ... 1.ftl?dl=0
Forewarning, the mod is very unbalanced at the moment. Play ar your own risk!
This mod was inspired by a run that I had in vanilla, here's a Reddit post about it: https://www.reddit.com/r/ftlgame/commen ... hat_looks/
This mod is a work in progress, and any issues that you find that are not listed below should be commented so I can fix them

Known issues:
- End beacons are empty, with no ship fight at the end of a Rebel controlled sector
- Rebel controlled sectors do not appear taken over by the fleet. This is intentional, and as far as I know, cannot be fixed due to limitations in how fleet pursuit is programmed.
- In sector one, jumping to an already explored beacon will not give you your fuel back, this cannot be fixed due to how events work.
Download: https://www.dropbox.com/s/g2b6ss7yfc8ow ... 1.ftl?dl=0
Forewarning, the mod is very unbalanced at the moment. Play ar your own risk!
