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Re: What's the word on mods in the new patch?
Posted: Fri Feb 02, 2018 2:00 am
by stylesrj
A lot of mods should still be able to work with the new patch. Just that some have collapsed, especially the more complex ones. I think the ship mods would still work just fine but overhauls outside of the Big Three (sMPK, CE and Arsenal+) might have issues.
Re: What's the word on mods in the new patch?
Posted: Fri Feb 02, 2018 3:06 am
by Vhati
Gidoza wrote:how to make mods work again
You'll need to be more specific about problems before they can be addressed.
Slipstream's "Validate" can catch some backward/forward compatibility issues.
Thread: Big Changes in FTL 1.6.1+
Is there something else you ran into?