Page 1 of 1

[SHIP] The Vermilion

Posted: Wed Nov 15, 2017 7:55 am
by please dont touch me
Hello! This is another ship with a custom weapon.

This ship was a pirate ship made of various scraps and junk. It was then eliminated of its crew and was captured by the Federation days later due to an incompetent crew of pirates. The ship was unable to be repainted into Federation colours as the Rebellion didn't give them time to do that. Although the captain had been killed, the crew remained alive and were hired to pilot the ship.

Image

Systems:
Hull - 30
Reactor - 8
Weapons - 3
Oxygen - 1
Shields - 2
Engines - 2
Clonebay - 1
Doors - 1
Pilot - 1

Weapons:
Augmented Ion Blast
Focus Mini Beam

Focus Mini Beam: Does 2 damage but can only hit 1 room. 2 power, 9 second cooldown.
Augmented Ion Blast: Does 1 ion damage. Charges 1.5 seconds faster than a regular ion blast and has an increased projectile speed.


Augments:
None

Crew:
1 Lanius
1 Slug
1 Mantis

Replaces the Fed B.

Code: Select all

Update Log:
V2: Added Augmented Ion Blast
V2.1: Fixed minor animation errors
V2.1 Download: https://www.dropbox.com/s/ihf8r590fow28 ... tl?dl=0&m=
V2 Download: https://www.dropbox.com/s/6zqsodr9t4kwh ... tl?dl=0&m=
V1 Download: https://www.dropbox.com/s/mi54sy0gdeq57 ... tl?dl=0&m=

Re: [SHIP] The Vermilion

Posted: Wed Nov 15, 2017 9:07 pm
by Arfy
Great ship!

About the custom weapons;

Image
------
Image
*In the red box, the part is missing pixels.

I have this basic animations template if you want to follow it.

<animSheet name="beam_bio" w="240" h="46" fw="30" fh="46">weapons/beam_bio_strip8.png</animSheet>

w="x" and h="y" equals the total animation sheet height and width, fw="x" and fh="y" are the sizes of a single frame. (find fw and fh by dividing the 'w' by the amount of frames there are in the total sheet, leave fh the same as h)

Code: Select all

<weaponAnim name="beam_bio"> <!-- NAME OF THE WEAPON ANIMATION --> 
    <sheet>beam_bio</sheet> <!-- THIS FINDS THE 'animSheet' STRING -->
    <desc length="8" x="0" y="0"/> <!-- THE FRAMES IN THE TOTAL SHEET -->
    <chargedFrame>1</chargedFrame> <!-- CHARGED FRAME, ALWAYS IGNORE THE FIRST DEPOWERED FRAME -->
    <fireFrame>2</fireFrame> <!-- THE FIRE FRAME ALWAYS IGNORE THE FIRST DEPOWERED FRAME -->
    <firePoint  x="18" y="19"/> <!-- FIRE POINT, THE X COORDINATE IS ACTUALLY HOW FAR UP THE WEAPON FIRE POINT IS, AND THE Y COORDINATE IS HOW FAR IN/OUT THE WEAPON FIRE POINT IS -->
    <mountPoint x="3" y="37"/> <!-- MOUNT POINT, HE X COORDINATE IS ACTUALLY HOW FAR UP THE WEAPON IS, AND THE Y COORDINATE IS HOW FAR IN/OUT THE WEAPON IS -->
    <chargeImage>weapons/beam_bio_glow.png</chargeImage> <!-- THE GLOW IMAGE, NOT INCLUDED IN SOME WEAPONS -->
</weaponAnim> 

Re: [SHIP] The Vermilion

Posted: Thu Nov 16, 2017 6:18 am
by please dont touch me
Thanks for the feedback on the custom weapons and the template. I didn't really need the template as I read up on the weapon animation on http://subsetgames.com/forum/viewtopic.php?t=17122, but it's appreciated anyway.

Also, the red text is sort of hard to read with the grey background, but maybe it's just me.

Re: [SHIP] The Vermilion

Posted: Sat Nov 18, 2017 9:01 pm
by BrenTenkage
https://www.youtube.com/watch?v=quWPa6A9gIk so had fun livestreaming this, but weird thing, when I played this with Arsenal the shot animations went a little wiggy, like sometimes showing up sometimes not with the laser and the ion weapon didn't show up at all (Still worked)

odd yes, but still good mod

Re: [SHIP] The Vermilion

Posted: Wed Nov 22, 2017 10:35 am
by please dont touch me
I'm not exactly sure what the problem is, but i'll work on it.