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[SHIP] The Axinite

Posted: Mon Nov 13, 2017 8:09 am
by please dont touch me
Hello! This is a ship I mainly created to test out custom weapons.

Somewhere, Rock engineers created a weapon to use fire to kill its enemies. Unfortunately, the weapon was cumbersome to use and eventually was given to a rock ship that just happened to be near. The weapon was then converted to an artillery, and the rockmen that had received the weapon set off for a great space adventure. However,
this adventure included data from the Federation and the Rebel Fleet.


Image

Systems:
Reactor - 8
Hull - 30
Engines - 2
Shields - 2
Weapons - 1
Medbay - 1
Oxygen - 1
Subsystems - 1

Weapons:
Basic Laser

Artillery:
Fire Cluster Grenade Shot: Fires 5 grenades in an area which each deal 2 system damage and has a high chance of lighting fires.

Crew:
1 Human
2 Rockmen

Augments:
Rock Plating

Code: Select all

Update Log:
V2: Added a basic laser
V2 Download: https://www.dropbox.com/s/e5fvpjpem3cny ... tl?dl=0&m=
Download: https://www.dropbox.com/s/148xwhnc5ag72 ... tl?dl=0&m=
OP download if that's your thing: https://www.dropbox.com/s/dxfuyj4lldklf ... tl?dl=0&m=

Re: [SHIP] The Axinite

Posted: Mon Nov 13, 2017 6:41 pm
by BrenTenkage
So when you say no weapons you mean it starts with no weapons and can't get any ever or you need to find new weapons

also I feel since the artfillery can't do hull damage you should at least give us a basic 2 shot laser, say for early oxygenless drones. Just offering that bit of wisdom

I do like the hull design and the artillery concept

Re: [SHIP] The Axinite

Posted: Wed Nov 15, 2017 6:30 am
by please dont touch me
So when you say no weapons you mean it starts with no weapons and can't get any ever or you need to find new weapons
I mean it starts with no weapons.
also I feel since the artfillery can't do hull damage you should at least give us a basic 2 shot laser, say for early oxygenless drones.
I've added a Basic Laser so that you should still be able to destroy drones if the grenades take out their shields.