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[SHIP] The Courier / Portable Cruiser / USB Stick

Posted: Tue Sep 19, 2017 1:42 pm
by lowranker
Greetings!
How many of yer wondered, why Federation sends data via fully-kitted-out ships? Why not use some kind of data storage?

Coz that's generally a bad idea

But there were no means of delivering intel left, other than this piece of ancient portable storage technology - a so-called USB stick
Image
Image

Download:
Download from MediaFire

Features:
  • Only one additional main system is available, choose wisely
  • Datastream artillery - a piercing ion beam with some means of balancing it. 1 ion damage, 40% fire chance, 4 shield piercing
  • Potent offence is countered by lacking defence - no sensors, no doors, no anti-boarders. Door control cost in shops lowered from 60 to 50
  • Replaces the Federation Cruiser
ATTENTION: If you have any means of installing more than one additional system, be aware - Drone Control and Teleporter share the same room

To-Do list:
  • Tidy up the hull image
  • Add B and C variants
Videos and whatnot:
BrenTenkage's Let's Play. Using a slightly older still-work-in-progress version of the mod
Biohazard063's Video

Current version: 1.05
Changelog:

Code: Select all

1.05:
-Swapped placement of the shields room and the weapons room. Now almost all defensive systems are centered around the cap
-No more starting missiles and drones
-Adjusted gibs movement
-Added an airlock in the clonebay room
Any feedback will be appreciated!
Huge thanks to The Biodome crew, namely Biohazard063, fdagpigj, TSGaerospace, BrenTenkage and R30hedron. This mod would have never seen the world without their help

Re: [SHIP] The Courier / Portable Cruiser / USB Stick

Posted: Thu Sep 21, 2017 4:35 am
by coolsurf6
Why...

Re: [SHIP] The Courier / Portable Cruiser / USB Stick

Posted: Thu Sep 21, 2017 4:42 am
by BrenTenkage
coolsurf6 wrote:Why...
why not?

Re: [SHIP] The Courier / Portable Cruiser / USB Stick

Posted: Thu Sep 21, 2017 7:51 pm
by lowranker
Just tweaked this thingy a little, 1.05 is live.

Changelog:

Code: Select all

1.05:
-Swapped placement of the shields room and the weapons room. Now almost all defensive systems are centered around the cap
-No more starting missiles and drones
-Adjusted gibs movement
-Added an airlock in the clonebay room