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Unavoidable deaths

Posted: Sat Sep 29, 2012 4:12 pm
by rabine
While I do like the random nature of FTL in most aspects, nothing is more frustrating than dying from random unavoidable circumstances.

When you enter a new sector and your first jump decision (say down rather than up) determines that you will never be able to reach the exit for that sector before the rebels catch you. This has happened to me a few times now, and 3 times this morning alone. Since you cannot know the entire system there should not be only one route out from your start point.

I feel I have a fair amount of control over how my game plays out, but nothing is more demotivating than having everything going well only to find yourself in a dead end 3 or 4 jumps from the start.

Re: Unavoidable deaths

Posted: Sat Sep 29, 2012 4:13 pm
by boa13
Have you noticed the new "show paths" option in the most recent version of the game? (v1.02.5)

Re: Unavoidable deaths

Posted: Sat Sep 29, 2012 5:19 pm
by Hissatsu
Yeah, this one really sucks, praise to the developers that in newest patch they added this feature.

Re: Unavoidable deaths

Posted: Sat Sep 29, 2012 11:10 pm
by rabine
haha awesome, I'm glad they are on top of that.

I don't think the newest patch is up on gog yet, but I'll keep my eyes open for it.

Thanks :)