Idea: Simulation Mode
Posted: Fri Sep 28, 2012 7:12 am
Star Trek has the holodeck, which is sometimes used to test out battle scenarios. Why can't FTL, as a separate gamemode, have a Simulation Mode to do something similar?
This mode would be exploration and story free. It would just consists of endless mock battles. First you'd design your ship and crew free of charge, selecting whatever upgrades, equipment, augmentations, and crew you want. Then you'd select an enemy from a database of hostile ships and tweak that ship's default crew and systems to your liking.
Then you'd press a start button and play the battle out. After one side wins you can restart the sim, adjust the build on either ship if you want, and play the battle again to see if there's a better way of handling that situation.
As a fun twist, Simulation Mode could require you to encounter items in game before you can run simulations with them. For example, when you defeat an enemy only then do they get added to your hostile ships database. And you can only get access to weapons, drones, or augments in the sim by first owning them in standard gameplay. And you can only play as ships that you've first unlocked. The idea is once you acquire an item, the schematic is sent back to your hangar for use in simulations. Might be a fun way to run quick battles, without letting people spoil the game for themselves by checking out every item and enemy there is.
This mode would be exploration and story free. It would just consists of endless mock battles. First you'd design your ship and crew free of charge, selecting whatever upgrades, equipment, augmentations, and crew you want. Then you'd select an enemy from a database of hostile ships and tweak that ship's default crew and systems to your liking.
Then you'd press a start button and play the battle out. After one side wins you can restart the sim, adjust the build on either ship if you want, and play the battle again to see if there's a better way of handling that situation.
As a fun twist, Simulation Mode could require you to encounter items in game before you can run simulations with them. For example, when you defeat an enemy only then do they get added to your hostile ships database. And you can only get access to weapons, drones, or augments in the sim by first owning them in standard gameplay. And you can only play as ships that you've first unlocked. The idea is once you acquire an item, the schematic is sent back to your hangar for use in simulations. Might be a fun way to run quick battles, without letting people spoil the game for themselves by checking out every item and enemy there is.