Some initial feedback
Posted: Wed Sep 26, 2012 12:34 pm
So, yeah, been putting some good time into this game since it came out; I'd been in the beta, but had only played it on and off during that time while things were being worked on and all. I've now had a good 20 hours or so with the game, figured I'd share some initial thoughts on it.
First of all, the overall gameplay is excellent. The battle system is just amazing, and has tons of depth. Micromanaging the crew as well makes it even more interesting. The ONE thing that the game is missing, to me..... and this is one I keep reading in posts here on the forums as well.... is the opportunity to do things like, explore a space station with your crew, stuff like that. "Away team" sorts of things. Little events that would focus on JUST the crew instead of the ship, and might have some light exploration and such. Maybe something for an expansion, perhaps (please tell me you plan on doing expansions or something!)
Secondly, the game actually seems pretty well balanced. For the most part. I'm familiar with roguelikes and games that take alot of inspiration from them, so you wont be getting any "ZOMG the game is too hard!" or "Argh it's TOO RANDOM blargh blargh argh!" sorts of comments from me. I havent beaten Normal yet myself, but I can pretty reliably get at least to sector 7 if I'm thinking things through properly.
The overall difficulty level actually seems just right (to me anyway), BUT, the game does have a pretty darn nasty learning curve to it. The way events work adds to this. I think this is one of the reasons some new players get so frustrated. The sort of events where you're given a couple of options, right, and you pick one..... and some cosmic terror or something just outright EATS one of your crew. Or some particularly nasty negative effect. Now, if I encounter the same event again, I might think "Ok, this one has a chance of gobbling someone, do I have enough crew members to risk it?" and that's fine..... experimentation and some trial & error isnt bad.... but it does tend to leave players with that "way too random!" idea.
Another thing is the ships. It's great to see such a variety of player ships..... eventually. It seems alot of work is needed to unlock them, and that's fine, but.... there seems to be not too much in the way of hints on HOW to do this. The ship select screen gives vague hints about them, but I quickly figured out that if I wanted to get at least a couple of unlocks done sometime this century, I'd have to go look at a guide (which I did). Some of the ships also seem (potentially) rather unbalanced. Like the Torus B ship; I cant even imagine beating the game with THAT thing. Heck, the best strategy I've seen for that ship involves "sell a bunch of the stuff right away!" which... yeah, to me, suggests an imbalance. I'll experiment with that ship myself nonetheless, but ONE engi crew member and a pile of non-offensive drones seems a little crappy.
Lessee.... what else is there.... well, the sectors, I like the way they work, trying to plot the best course through each is a challenge of it's own. My one problem though: Blank beacons. REALLY hate these. There's no choices to make with these OR skill involved, or.... anything, really. A long string of these in a sector can make it so that you get almost no benefit from that sector at all, and there's really nothing you can do about it. Ion storms are also particularly irritating. I've yet to come up with any strategy for these other than "charge shields, charge engines, sit perfectly still and wait for FTL", which also makes them the most BORING events, unless boarders are happening. It's very, very rare that I have enough energy available to actually try to defeat the enemy while in one of these. The other hazard types, asteroids and solar flares, are alot more interesting.
Also, stores. Maybe it's just me (or maybe I'm missing something) but the "subsystems" type stores that sell cloaking and whatever are way, way, WAY too common. Usually, what I need to buy is basically anything that ISNT a subsystem. So that type of store is also the most useless (usually).
And finally: Enemy cloaking..... it causes my weapons to stop charging.... why, exactly? I think this is the one part of the game that just genuinely doesnt make any sense to me whatsoever.
So, there we go. What issues I have with the game are generally fairly minor. And other than those, absolutely loving it so far. Bloody brilliant, and as I said above, totally hoping to see addons and such.
First of all, the overall gameplay is excellent. The battle system is just amazing, and has tons of depth. Micromanaging the crew as well makes it even more interesting. The ONE thing that the game is missing, to me..... and this is one I keep reading in posts here on the forums as well.... is the opportunity to do things like, explore a space station with your crew, stuff like that. "Away team" sorts of things. Little events that would focus on JUST the crew instead of the ship, and might have some light exploration and such. Maybe something for an expansion, perhaps (please tell me you plan on doing expansions or something!)
Secondly, the game actually seems pretty well balanced. For the most part. I'm familiar with roguelikes and games that take alot of inspiration from them, so you wont be getting any "ZOMG the game is too hard!" or "Argh it's TOO RANDOM blargh blargh argh!" sorts of comments from me. I havent beaten Normal yet myself, but I can pretty reliably get at least to sector 7 if I'm thinking things through properly.
The overall difficulty level actually seems just right (to me anyway), BUT, the game does have a pretty darn nasty learning curve to it. The way events work adds to this. I think this is one of the reasons some new players get so frustrated. The sort of events where you're given a couple of options, right, and you pick one..... and some cosmic terror or something just outright EATS one of your crew. Or some particularly nasty negative effect. Now, if I encounter the same event again, I might think "Ok, this one has a chance of gobbling someone, do I have enough crew members to risk it?" and that's fine..... experimentation and some trial & error isnt bad.... but it does tend to leave players with that "way too random!" idea.
Another thing is the ships. It's great to see such a variety of player ships..... eventually. It seems alot of work is needed to unlock them, and that's fine, but.... there seems to be not too much in the way of hints on HOW to do this. The ship select screen gives vague hints about them, but I quickly figured out that if I wanted to get at least a couple of unlocks done sometime this century, I'd have to go look at a guide (which I did). Some of the ships also seem (potentially) rather unbalanced. Like the Torus B ship; I cant even imagine beating the game with THAT thing. Heck, the best strategy I've seen for that ship involves "sell a bunch of the stuff right away!" which... yeah, to me, suggests an imbalance. I'll experiment with that ship myself nonetheless, but ONE engi crew member and a pile of non-offensive drones seems a little crappy.
Lessee.... what else is there.... well, the sectors, I like the way they work, trying to plot the best course through each is a challenge of it's own. My one problem though: Blank beacons. REALLY hate these. There's no choices to make with these OR skill involved, or.... anything, really. A long string of these in a sector can make it so that you get almost no benefit from that sector at all, and there's really nothing you can do about it. Ion storms are also particularly irritating. I've yet to come up with any strategy for these other than "charge shields, charge engines, sit perfectly still and wait for FTL", which also makes them the most BORING events, unless boarders are happening. It's very, very rare that I have enough energy available to actually try to defeat the enemy while in one of these. The other hazard types, asteroids and solar flares, are alot more interesting.
Also, stores. Maybe it's just me (or maybe I'm missing something) but the "subsystems" type stores that sell cloaking and whatever are way, way, WAY too common. Usually, what I need to buy is basically anything that ISNT a subsystem. So that type of store is also the most useless (usually).
And finally: Enemy cloaking..... it causes my weapons to stop charging.... why, exactly? I think this is the one part of the game that just genuinely doesnt make any sense to me whatsoever.
So, there we go. What issues I have with the game are generally fairly minor. And other than those, absolutely loving it so far. Bloody brilliant, and as I said above, totally hoping to see addons and such.