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[SHIP] Silver Devil

Posted: Thu Oct 13, 2016 9:15 pm
by ProtectedGaming
Replaces Engi Cruiser C.
"The Engi decided to focus on a ship which could Tank many ships, however due to the plans being intercepted by the Rebels they had to change the idea, so instead of being a Tank they made a Glass Cannon... With the cost of healing."
Has 5 Hull and 40 Reactor.
My First Mod.
Will make more soon. :D
Link: https://www.dropbox.com/s/8rqe6euh0zoa9 ... l.zip?dl=0

Re: [SHIP] Silver Devil

Posted: Thu Oct 13, 2016 9:25 pm
by stylesrj
A picture would be nice. Sometimes I don't have access to FTL so I can't just download it and check it out for myself.
Also, 40 reactor power probably would crash the game at the first ion storm or CE event which takes power away since I believe the upper limit is 35 or something.

Starting with 40 Reactor Power also creates balance issues and 5 hull does not fix that problem when your first encounters are no doubt going to have missile weapons that'll kill you in 3 shots.

Re: [SHIP] Silver Devil

Posted: Fri Oct 14, 2016 4:23 am
by mr_easy_money
stylesrj wrote:Also, 40 reactor power probably would crash the game at the first ion storm or CE event which takes power away since I believe the upper limit is 35 or something.
Then how does a ship like The Potential work?

Re: [SHIP] Silver Devil

Posted: Fri Oct 14, 2016 6:52 am
by stylesrj
The upper limit is 35 before any more power bars cause problems. The max limit is 60.

Re: [SHIP] Silver Devil

Posted: Fri Oct 14, 2016 11:03 am
by Jimli_
I would add 1 more hull to the ship. There are events which can damage your hull for five points, and their a coin flip basically.

Re: [SHIP] Silver Devil

Posted: Fri Oct 14, 2016 8:06 pm
by ProtectedGaming
stylesrj wrote:The upper limit is 35 before any more power bars cause problems. The max limit is 60.
Ah, I never knew that before, I will change that soon.