Limits.
Posted: Mon Jul 04, 2016 1:06 am
FTL is my wind down modding, so i do some heavy modding in SWBF2, then I wind down with a bit of ship making, but I'd like to take it a bit further.
So I want to make an expansion mod for CE, basicly adding more layers of depth. I.e more crew.
What causes the crash with more than 8 crew, is it just a UI thing? Cos I'm thinking by replacing the last crewman with a swap button, would let us control 14 crew.
Yes "it's hard coded" but we managed it with crew types, why not with crew size?
In addition can we increase cargo size and augment size?
Add more crew sprites?
Have sprites face right rather than down?
Add extra skill levels?
And have target-able artillery?
Have the game continue when you beat the flagship? Meaning its not THE flagship of the navy, but A flagship of one fleet?
Have the sector # increase enemy weapon effectiveness?
Have multiple fights at one beacon?
Have different flagships for different races?
.Png's in empty rooms?
Have different coloured floors?
A hide rooms button?
Visible hull damnage?
So I want to make an expansion mod for CE, basicly adding more layers of depth. I.e more crew.
What causes the crash with more than 8 crew, is it just a UI thing? Cos I'm thinking by replacing the last crewman with a swap button, would let us control 14 crew.
Yes "it's hard coded" but we managed it with crew types, why not with crew size?
In addition can we increase cargo size and augment size?
Add more crew sprites?
Have sprites face right rather than down?
Add extra skill levels?
And have target-able artillery?
Have the game continue when you beat the flagship? Meaning its not THE flagship of the navy, but A flagship of one fleet?
Have the sector # increase enemy weapon effectiveness?
Have multiple fights at one beacon?
Have different flagships for different races?
.Png's in empty rooms?
Have different coloured floors?
A hide rooms button?
Visible hull damnage?