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[SHIP] Cybran Renegade

Posted: Wed May 25, 2016 2:21 am
by Crack Friday
This is the first mod I have uploaded to this site, it is a ship made to look like the Cybran Renegade from SupCom and SupCom II.

Ship:
Renegade.png
Cloak:
Renegade Cloak.png
Type B:
Renegade Type B.png
The Loadout:
Type A:
Hull - 30
Power - 15
Weapon - Lvl 3 - (Basic Laser x2)
Engine - Lvl 3
Pilot - Lvl 2
Medbay - Lvl 2 (To keep any biological crew you end up taking on alive)
Augment - Automated Reloader

Type B:
Hull - 15
Power - 8
Weapon - Lvl 2 - (Ion Blast, Mini Beam, Leto Missiles)
Engine - Lvl 2
Pilot - Lvl 1
Medbay - Lvl 1
Shield - Lvl 2 (One Shield)
02 System - Lvl 1
Doors - Lvl 2
Augment - Rock Plating
Crew - 2 Engi, 1 Zoltan

Notes:
1. Type A cannot support an oxygen system, unlike Type B. Even if you buy it (for 0 scrap) at a store it will not appear or function on your ship.
2. As Type A is an auto ship, it will automatically repair itself, until you get a hull breach, aim for drone control systems as fast as you can before you get raped by hull-breach weapons.
3. As with Type B, neither of these ships can support Advanced Edition systems such as Hacking or Clone Bay. DO NOT PURCHASE ADVANCED EDITION SYSTEMS FROM SHOPS!
4. Type A is a challenge ship, only for the bravest of players, I have gotten to the Rebel flagship with Type A but have not beaten it yet, it is possible, however. If you want an easier FTL SupCom experience try type B.

Download:
Type A: https://drive.google.com/open?id=0B974C ... XhfbVg2c1U
Type B: https://drive.google.com/open?id=0B974C ... XU2SllWSjQ

Re: [SHIP] Cybran Renegade

Posted: Wed May 25, 2016 2:31 am
by stylesrj
Why can't we get AE systems on the ships? What's wrong with giving them a spot?

Also, you will need to provide some means of system repair because it's not a matter of if you get hull breached, it's a matter of when and if you're hit in Shields, gg.
Slug Repair Gel, a Repair Drone or a Repair Bomb (a custom one perhaps though that also does crew damage) will do nicely in solving the breach issue or at least system damage while breached.

Then there's also the case of being boarded by Lanius. Yeah, auto ships are powerful but have some big flaws.

Otherwise, I'd like to see more Supreme Commander ships. Why not that big Aeon disk I can't remember the name of?

Re: [SHIP] Cybran Renegade

Posted: Wed May 25, 2016 4:48 am
by Crack Friday
stylesrj wrote:Why can't we get AE systems on the ships? What's wrong with giving them a spot?

Also, you will need to provide some means of system repair because it's not a matter of if you get hull breached, it's a matter of when and if you're hit in Shields, gg.
Slug Repair Gel, a Repair Drone or a Repair Bomb (a custom one perhaps though that also does crew damage) will do nicely in solving the breach issue or at least system damage while breached.

Then there's also the case of being boarded by Lanius. Yeah, auto ships are powerful but have some big flaws.

Otherwise, I'd like to see more Supreme Commander ships. Why not that big Aeon disk I can't remember the name of?
Originally it did have Slug Gel, but I wanted to emulate a completely un-upgraded Renegade, without shield, low damage, and no means of repairing itself (aside from engineers/shops), and generally low-cost. All in all, Type A is a challenge ship, I plan for Type B to be a manned ship with more weapon slots, starting with shield, but with only 15 health (as opposed to the standard 30), and only 8 Reactor Power. These aren't AE compatible because AE doesn't work for me and I don't have the room resources (Example: I don't have the clone bay sprites, or the hacking room sprites). If you can please give me these sprites then I'll get to work making my ships AE compatible.
Thanks for the review. :D