[MOD][WIP] Foundation of the Federation
Posted: Tue Sep 25, 2012 1:12 am
So here is my thread for the mod I am developing. First, some teasers.
Title theme: http://www.tannerhelland.com/dmusic/FromHere.ogg
This is, of course, the title menu. This next screen demonstrates a number of important changes. You see that 'warning bubble'? It's green now because it represents the advancement of the federal-colonial fleet. They still prevent you from exploring areas they have passed over (think of it as everything there has already been discovered), but encountering them prompts either commerce (fuel for drones, missiles for scrap, etc.,), a quest, or a 'nothing' flavor event.
You'll also see that the hull strength bar looks a bit different. In vanilla FTL, each playable ship has 30 hull points. In this mod, each ship has either 15 (light hulls) or 30 (cruiser hulls). This is meant as a form of tiered difficulty; light hulls tend to start with a few augments and gimmicks, while the cruisers are standard FTL ships. Right now I have a minimod that runs when I want to use a 15 hull ship which modifies the hull bar accordingly. Ships! These are the plans for the ships. Five of these are basically done, and there is a bunch of work done on the others as well. See: http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2938 So what is the deal with this mod?
It's supposed to present the foundation of the federation, rather than its fall. The Engi and Zoltan are presented as allies while the Mantis, Rock, and Slugs as aggressors; the final battle is a unifying battle in which the Engi, Zoltan, and Humanity stand against the Rock, Slugs, and Mantis (I'm thinking of casting the slugs as the manipulators of this 'axis'). The old playable ships associated with those races are mini-bosses at the end of quest chains and, of course, they will be used in the final battle as well.
Thoughts? Input? Anything?
The plan is also to rewrite a whole bunch of events, as I intend the mod to be event focused.
Title theme: http://www.tannerhelland.com/dmusic/FromHere.ogg
This is, of course, the title menu. This next screen demonstrates a number of important changes. You see that 'warning bubble'? It's green now because it represents the advancement of the federal-colonial fleet. They still prevent you from exploring areas they have passed over (think of it as everything there has already been discovered), but encountering them prompts either commerce (fuel for drones, missiles for scrap, etc.,), a quest, or a 'nothing' flavor event.
You'll also see that the hull strength bar looks a bit different. In vanilla FTL, each playable ship has 30 hull points. In this mod, each ship has either 15 (light hulls) or 30 (cruiser hulls). This is meant as a form of tiered difficulty; light hulls tend to start with a few augments and gimmicks, while the cruisers are standard FTL ships. Right now I have a minimod that runs when I want to use a 15 hull ship which modifies the hull bar accordingly. Ships! These are the plans for the ships. Five of these are basically done, and there is a bunch of work done on the others as well. See: http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2938 So what is the deal with this mod?
It's supposed to present the foundation of the federation, rather than its fall. The Engi and Zoltan are presented as allies while the Mantis, Rock, and Slugs as aggressors; the final battle is a unifying battle in which the Engi, Zoltan, and Humanity stand against the Rock, Slugs, and Mantis (I'm thinking of casting the slugs as the manipulators of this 'axis'). The old playable ships associated with those races are mini-bosses at the end of quest chains and, of course, they will be used in the final battle as well.
Thoughts? Input? Anything?
The plan is also to rewrite a whole bunch of events, as I intend the mod to be event focused.