Tips to (power)level the crew
Posted: Mon Sep 24, 2012 7:45 am
Greetings.
New to the forum, decided i'd share some knowledge i didnt find on wikis about how to get your skills up faster.
Weapons:
This is common knowledge, find a weak enemy (that cannot deal damage to you) and fire at him, each shot gives you one skill point (1 pixel of the bar). So the faster your weapon fires, the better.
Shield:
Your shield skill gets 1 skill point each time one blue shield "blob" recharges while in combat. It means, whenever you fight an enemy, when it does not put you in danger, lower your shield energy by one point and put it back every time your shields are full. This way your shields will regenerate constantly and so you will get your shields skill up much faster. You dont have to have the usual "harmless" enemy to do it, you can do it on any enemy - for example, you have enemy with weak beam but missiles - you will aim to take down his weapons or his vessel fast, but still, while fighting, you can keep your shields regenerating just for sake of getting shields skill up. Also, you get more points by starting combat with shields down and raising them as soon as it starts, so that you gain skill points for initial shield as well (you cannot get hit first several seconds while weapons charge so its okay, even with offensive drone by the time he fires first time you've already gained at least 1 shield)
Melee:
Your melee skill goes up by successfully killing or blowing up stuff. This means, if you have an enemy ship with a medbay, you should aim to kill most of its crew, preferably leave one weak man, but try to leave his hull intact, then let your assault guys wreck his systems. His crew member will try to stop you, get hit and run back to the medbay - while your guys get to kill systems and gain skill points. Best scenario possible - keep medbay locked down with ion damage - he will stay there forever while you get to destroy each system on his ship (well, while hull holds)
Pilot/Engine:
They gain skill when you dodge. I didnt' calculate yet wether it is proportional to the dodge chance (aka, will you gain more skill points if your engines are worser), it seems that it is not. Therefore, you'll need best engines possible and max power to them to level up your pilot and engine guys. The hit/miss is calculated right before the projectile hits the target room, so you can pause game, temporarily boost power to engines, unpause right before each projectile hits (for example, taking down power from drones or o2/medbay or even shields) in order to maximise skill gain.
New to the forum, decided i'd share some knowledge i didnt find on wikis about how to get your skills up faster.
Weapons:
This is common knowledge, find a weak enemy (that cannot deal damage to you) and fire at him, each shot gives you one skill point (1 pixel of the bar). So the faster your weapon fires, the better.
Shield:
Your shield skill gets 1 skill point each time one blue shield "blob" recharges while in combat. It means, whenever you fight an enemy, when it does not put you in danger, lower your shield energy by one point and put it back every time your shields are full. This way your shields will regenerate constantly and so you will get your shields skill up much faster. You dont have to have the usual "harmless" enemy to do it, you can do it on any enemy - for example, you have enemy with weak beam but missiles - you will aim to take down his weapons or his vessel fast, but still, while fighting, you can keep your shields regenerating just for sake of getting shields skill up. Also, you get more points by starting combat with shields down and raising them as soon as it starts, so that you gain skill points for initial shield as well (you cannot get hit first several seconds while weapons charge so its okay, even with offensive drone by the time he fires first time you've already gained at least 1 shield)
Melee:
Your melee skill goes up by successfully killing or blowing up stuff. This means, if you have an enemy ship with a medbay, you should aim to kill most of its crew, preferably leave one weak man, but try to leave his hull intact, then let your assault guys wreck his systems. His crew member will try to stop you, get hit and run back to the medbay - while your guys get to kill systems and gain skill points. Best scenario possible - keep medbay locked down with ion damage - he will stay there forever while you get to destroy each system on his ship (well, while hull holds)
Pilot/Engine:
They gain skill when you dodge. I didnt' calculate yet wether it is proportional to the dodge chance (aka, will you gain more skill points if your engines are worser), it seems that it is not. Therefore, you'll need best engines possible and max power to them to level up your pilot and engine guys. The hit/miss is calculated right before the projectile hits the target room, so you can pause game, temporarily boost power to engines, unpause right before each projectile hits (for example, taking down power from drones or o2/medbay or even shields) in order to maximise skill gain.