[Ship] What is broken can be reforged!
Posted: Sat Nov 07, 2015 8:30 am
Another ship based off League Of Legends, except without the League involved.
Story:
Read the fanfic I made.
http://www.ftlgame.com/forum/viewtopic.php?f=8&t=28842
Hull design:

I used the Federation Destroyer from Captain's Edition as the main hull. So thanks Kieve and/or Sleeper Service for the hull.
Floor Layout

Download
http://www.mediafire.com/download/c0qss ... ven_V2.ftl
(Replaces Kestrel B)
Gimmick
The weapons loadouts are nothing special. Dual shot laser and a beam. But there is an augment called the Siege Cannon. That's the fragments of the once-mighty siege cannon. It has some value in stores but I do not recommend selling it. Every idle beacon gives you the opportunity to reflect upon what just happened and if you have 50 Scrap and a working hull, you can reassemble the Siege Cannon.
It's not as powerful as it used to be but it still can turn the tide of a battle.
Oh and once you get the Artillery, don't sell the augment. You'll see once you get to the Last Stand and find an idle beacon (Admiral Tully and the Base beacons do not count) and 100 Scrap. Oh you'll see
The Siege Cannon

Fires 3 shots in a spread that's between the Flak I and II in size. They will always breach the enemy ship and do two damage on impact. Standard cooldown is the same as most artillery (40 seconds) so if you're timing, it should be easy enough.
WARNING!
Artillery is bugged. If you save and quit while you have it installed, I recommend installing the Artillery Fix version:
http://www.mediafire.com/download/5z3bj ... ry_Fix.ftl
Or install that one instead so you can start with the Artillery and save 50 Scrap and hull damage.
Other Notes
I tried my best to make sure the room images do not overlap with the doors. Except when it comes to the damaged section of the ship. The doors are most likely just plates welded there to stop the air from leaking out hence why they can overlap.
The game doesn't have images for rooms smaller than 2x1 and bigger than 2x2. So if you vent Weapons or Engines or the room above Artillery, there may be some overlap. Ignore them or download some sort of Oxygen patch. I like my red hazard lines over the patch.
I've done some quick testing in Captain's Edition and well... idle beacons will not have the option to add the Siege Cannon to the arsenal and upon entering a new sector if you use the Riven events, you can skip Hyperspace Travel. So if anyone knows the complex procedures involved in solving those two problems and making it compatible with other mods, please let me know. The General Inquiries Thread confuses the heck out of me when it comes to scripting universal events.
Videos:
Stylesrj
https://youtu.be/D8R_6dLurXo
Versions
Version 1 - The ship itself
http://www.mediafire.com/download/cyr84 ... ven+V1.ftl
http://www.mediafire.com/download/c2dsu ... ry+Fix.ftl
Version 2 - Attempt at making the events CE compatible. Very badly done. Also, projectile added for Siege Cannon and story modifications.
Planned for the future
An event where you can encounter a hostile version of the Riven with elaborate choices and outcomes depending on what systems and augments you have.
An event at the start beacon which pits you against an automated scout.
Perhaps the rooms should be moved?
If the rooms are moved, unique images for the rooms close to the damaged section to give the impression of battle damage.
CE Compatibility!
Story:
Read the fanfic I made.
http://www.ftlgame.com/forum/viewtopic.php?f=8&t=28842
Hull design:

I used the Federation Destroyer from Captain's Edition as the main hull. So thanks Kieve and/or Sleeper Service for the hull.
Floor Layout

Download
http://www.mediafire.com/download/c0qss ... ven_V2.ftl
(Replaces Kestrel B)
Gimmick
The weapons loadouts are nothing special. Dual shot laser and a beam. But there is an augment called the Siege Cannon. That's the fragments of the once-mighty siege cannon. It has some value in stores but I do not recommend selling it. Every idle beacon gives you the opportunity to reflect upon what just happened and if you have 50 Scrap and a working hull, you can reassemble the Siege Cannon.
It's not as powerful as it used to be but it still can turn the tide of a battle.
Oh and once you get the Artillery, don't sell the augment. You'll see once you get to the Last Stand and find an idle beacon (Admiral Tully and the Base beacons do not count) and 100 Scrap. Oh you'll see

The Siege Cannon

Fires 3 shots in a spread that's between the Flak I and II in size. They will always breach the enemy ship and do two damage on impact. Standard cooldown is the same as most artillery (40 seconds) so if you're timing, it should be easy enough.
WARNING!
Artillery is bugged. If you save and quit while you have it installed, I recommend installing the Artillery Fix version:
http://www.mediafire.com/download/5z3bj ... ry_Fix.ftl
Or install that one instead so you can start with the Artillery and save 50 Scrap and hull damage.
Other Notes
I tried my best to make sure the room images do not overlap with the doors. Except when it comes to the damaged section of the ship. The doors are most likely just plates welded there to stop the air from leaking out hence why they can overlap.
The game doesn't have images for rooms smaller than 2x1 and bigger than 2x2. So if you vent Weapons or Engines or the room above Artillery, there may be some overlap. Ignore them or download some sort of Oxygen patch. I like my red hazard lines over the patch.

I've done some quick testing in Captain's Edition and well... idle beacons will not have the option to add the Siege Cannon to the arsenal and upon entering a new sector if you use the Riven events, you can skip Hyperspace Travel. So if anyone knows the complex procedures involved in solving those two problems and making it compatible with other mods, please let me know. The General Inquiries Thread confuses the heck out of me when it comes to scripting universal events.
Videos:
Stylesrj
https://youtu.be/D8R_6dLurXo
Versions
Version 1 - The ship itself
http://www.mediafire.com/download/cyr84 ... ven+V1.ftl
http://www.mediafire.com/download/c2dsu ... ry+Fix.ftl
Version 2 - Attempt at making the events CE compatible. Very badly done. Also, projectile added for Siege Cannon and story modifications.
Planned for the future
An event where you can encounter a hostile version of the Riven with elaborate choices and outcomes depending on what systems and augments you have.
An event at the start beacon which pits you against an automated scout.
Perhaps the rooms should be moved?
If the rooms are moved, unique images for the rooms close to the damaged section to give the impression of battle damage.
CE Compatibility!