Weirdness with the da-sr12's data and img files
Posted: Wed Nov 04, 2015 8:36 am
I've been playing around with the DA-SR 12, and I pretty much have a completed mod. However, the shields and cloak are weird and I can't figure out why.
I'm trying to use the EXACT DA-SR 12 from the game, just with a different starting weapon, some different augments, and a different crew. So, I figured, all I really need in my mod is the blueprints.xml file. And it works. The ship functions as expected with the changes I made.
Except there is no cloak image, and no shield image. Even though if I revert, the old DA-SR 12 has these images.
I dug into the game's data and img directories, and it turns out THERE ARE NO SHIELD OR CLOAK IMAGES for the DA-SR 12. It looks like maybe it (and the Stealth C) uses those of the Stealth A ship, instead. So, my first wonder, why doesn't my modded one use them?
I figured okay, fine. I'll just copy those 2 files over and name them stealth_2_cloak and stealth_2_shield, and all will be well, right? WRONG. It STILL doesn't show a cloak or shield.
I think at this point I just need to name the ship something other than stealth_2 in the blueprints.xml.append file, and then include all the other files that go with it. That's fine, I guess, but it's annoying that my simple elegant little ftl file is now a full blown ship mod that includes with it all the assets from the game :/
Anybody else try something like this and find a better way? Am I putting far too much thought and into this? Or possibly are both of those things true?
I'm trying to use the EXACT DA-SR 12 from the game, just with a different starting weapon, some different augments, and a different crew. So, I figured, all I really need in my mod is the blueprints.xml file. And it works. The ship functions as expected with the changes I made.
Except there is no cloak image, and no shield image. Even though if I revert, the old DA-SR 12 has these images.
I dug into the game's data and img directories, and it turns out THERE ARE NO SHIELD OR CLOAK IMAGES for the DA-SR 12. It looks like maybe it (and the Stealth C) uses those of the Stealth A ship, instead. So, my first wonder, why doesn't my modded one use them?
I figured okay, fine. I'll just copy those 2 files over and name them stealth_2_cloak and stealth_2_shield, and all will be well, right? WRONG. It STILL doesn't show a cloak or shield.
I think at this point I just need to name the ship something other than stealth_2 in the blueprints.xml.append file, and then include all the other files that go with it. That's fine, I guess, but it's annoying that my simple elegant little ftl file is now a full blown ship mod that includes with it all the assets from the game :/
Anybody else try something like this and find a better way? Am I putting far too much thought and into this? Or possibly are both of those things true?