Enemy ship warp out too easily (?)
Posted: Sat Sep 22, 2012 12:42 am
Enemy ships seem to have implausible warp-out powers. Two situations:
1) Right near the beginning of the game, I was fighting an enemy ship and got them to the "we're trying to flee" stage. They warped out when my ship was maybe 60% of the way to having a full FTL bar. That implies that they had maybe a level-5 engine to my level-2 (2x vs. 1.25x) -- and of course they also had a fairly significant weapons loadout in addition to that. I can't say this situation is impossible but it does seem pretty improbable.
2) Later, I had another ship pretty well locked down -- regularly hitting the cockpit with a Burst Laser 2 (it only had one level of health), so that it spent at least 75% of the time red. Somehow it still managed to jump out...and while I can't swear to it, I'm almost certain that the cockpit was red when the jump occurred.
I'm also almost certain that when my cockpit is red, I stop making any progress on making an FTL jump. Certainly if I remove my pilot from the cockpit then progress stops. So are the enemy ships playing by different rules here? Having a ship run away is frustrating; it's doubly so if they're cheating to do it.
1) Right near the beginning of the game, I was fighting an enemy ship and got them to the "we're trying to flee" stage. They warped out when my ship was maybe 60% of the way to having a full FTL bar. That implies that they had maybe a level-5 engine to my level-2 (2x vs. 1.25x) -- and of course they also had a fairly significant weapons loadout in addition to that. I can't say this situation is impossible but it does seem pretty improbable.
2) Later, I had another ship pretty well locked down -- regularly hitting the cockpit with a Burst Laser 2 (it only had one level of health), so that it spent at least 75% of the time red. Somehow it still managed to jump out...and while I can't swear to it, I'm almost certain that the cockpit was red when the jump occurred.
I'm also almost certain that when my cockpit is red, I stop making any progress on making an FTL jump. Certainly if I remove my pilot from the cockpit then progress stops. So are the enemy ships playing by different rules here? Having a ship run away is frustrating; it's doubly so if they're cheating to do it.